generated from SGDA/GodotExampleProject
fix: correct window size for pixel art
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@ -15,6 +15,11 @@ run/main_scene="uid://s1cx1gvt4bed"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=640
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window/size/viewport_height=360
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[dotnet]
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project/assembly_name="ExampleProject"
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