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GMTK25/project.godot
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fix: correct window size for pixel art
2025-07-31 14:03:07 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ExampleProject"
run/main_scene="uid://s1cx1gvt4bed"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
[dotnet]
project/assembly_name="ExampleProject"
[rendering]
textures/vram_compression/import_etc2_astc=true