1 Commits

Author SHA1 Message Date
f4b5ba5ad9 feat: third level base and some more buildings on lvl 1
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2025-06-28 18:53:35 +02:00
19 changed files with 3784 additions and 48 deletions

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@ -2219,6 +2219,7 @@ radius = 8.0
[node name="Main" type="Node2D"]
script = ExtResource("1_x0onc")
"golé" = "uid://cgql2prrr5cj7"
next_level = "uid://bnba2vd0m0qao"
base_mode = ExtResource("2_7r073")
[node name="CanvasModulate" type="CanvasModulate" parent="."]
@ -2307,7 +2308,7 @@ tile_set = SubResource("TileSet_hpoax")
[node name="WrongDoor" parent="." instance=ExtResource("4_nqcov")]
position = Vector2(176, -167)
message = "entrer dans la poste ?"
message = "prendre la porte de gauche ?"
interact_text = "porte"
event = "wrong"
@ -2345,7 +2346,7 @@ shape = SubResource("CircleShape2D_m8pkg")
[node name="RightDoor" parent="." instance=ExtResource("4_nqcov")]
position = Vector2(328, -167)
message = "Entrer dans l'hotel ?"
message = "Prendre la porte de droite ?"
interact_text = "porte"
event = "right"

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extends Node2D
@export_file("*.tscn") var golé: String
@export_file("*.tscn") var next_level: String
@export var base_mode: GUIDEMappingContext
@export var vies = 3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GUIDE.enable_mapping_context(base_mode)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_interactible_triggered(event_id: String) -> void:
vies -= 1
if vies == 0:
SceneLoader.load_scene(golé)
func _on_wrong_door_event_triggered(event_id: String) -> void:
SceneLoader.load_scene(golé)
func _on_right_door_event_triggered(event_id: String) -> void:
SceneLoader.load_scene(next_level) # Replace with function body.

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@ -0,0 +1 @@
uid://c232mm5h43ed4

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@ -184,6 +184,7 @@ frame_progress = 0.146964
[node name="Camera2D" type="Camera2D" parent="."]
position_smoothing_enabled = true
position_smoothing_speed = 12.0
[node name="StateChart" type="Node" parent="."]
script = ExtResource("5_qek5x")

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@ -7,7 +7,7 @@
[node name="WrongBuilding" instance=ExtResource("1_o8vp5")]
script = ExtResource("2_fg6t0")
scene_to_trigger = "uid://ck5glr84c7e25"
scene_to_trigger = "uid://s1cx1gvt4bed"
[node name="BackgroundMusicPlayer" parent="." index="0" instance=ExtResource("3_fs5lg")]
bus = &"Cinematique"