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e6da2f34e6
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feat: can name interactible objects
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s
v0.1.7
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2025-06-28 12:46:58 +02:00 |
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1b83af938f
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feat: intro text
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
v0.1.6
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2025-06-28 12:38:45 +02:00 |
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5ee7b125e3
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feat: interactibles now emit signals and are parametrable through text and ids
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
v0.1.5
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2025-06-28 11:04:03 +02:00 |
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e59f0e9e6a
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feat: small world and interactibles
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m25s
v0.1.4
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2025-06-28 10:23:35 +02:00 |
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00037d0270
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feat: base
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.3
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2025-06-27 23:11:54 +02:00 |
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9a79715e47
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feat: made sure the aspect ration fit a pixel art game and added useful addons
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m16s
v0.1.2
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2025-06-27 15:19:12 +02:00 |
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4ec91c1277
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ci: updated for new itch project
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 2m4s
v0.1.1
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2025-06-27 14:58:12 +02:00 |
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44477479ba
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Initial commit
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2025-06-27 12:44:37 +00:00 |
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