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12cd9a5232
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Déco scène 1
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2025-06-29 11:27:45 +02:00 |
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c12009c6d5
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m30s
v0.1.22
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2025-06-29 10:41:32 +02:00 |
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2eab16feab
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feat: tableau
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2025-06-29 10:41:26 +02:00 |
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62afaea51d
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trap door import
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m34s
v0.1.21
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2025-06-29 10:33:12 +02:00 |
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d92d6203cf
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Trap door asset
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m28s
first version
v0.1.20
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2025-06-29 10:21:28 +02:00 |
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7d9dfc40a6
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m35s
v0.1.19
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2025-06-29 10:05:31 +02:00 |
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cc93f8dfc4
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fix: change floor
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2025-06-29 10:05:23 +02:00 |
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de8079f0da
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Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m32s
# Conflicts:
# assets/garance/EGJ-Green-tiles.png
# assets/garance/EGJ-Green-tiles.png.import
v0.1.18
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2025-06-29 09:54:51 +02:00 |
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ad040b4940
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Green tiles (correct)
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2025-06-29 09:49:48 +02:00 |
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5275d63aa9
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feat: lvl 3 skeleton and logic
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m40s
v0.1.17
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2025-06-29 09:40:40 +02:00 |
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16e0db2f9c
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fix: smalle fixes
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m27s
v0.1.16
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2025-06-28 22:37:16 +02:00 |
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76ee5d19be
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feat: audio listener for spatialisation
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
v0.1.15
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2025-06-28 21:50:58 +02:00 |
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6fdee5f41e
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fix: new audio files and fixed a UX issue on intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 10s
Create tag and build when new code gets to main / Export (push) Successful in 2m36s
v0.1.14
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2025-06-28 21:44:47 +02:00 |
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49eb140982
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feat: THE SOUND PAIN MAN
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
v0.1.13
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2025-06-28 21:37:41 +02:00 |
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f4b5ba5ad9
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feat: third level base and some more buildings on lvl 1
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m20s
v0.1.12
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2025-06-28 18:53:35 +02:00 |
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c767f88fcd
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feat: level two base
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 5m2s
v0.1.11
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2025-06-28 17:54:57 +02:00 |
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a51c4b82ae
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feat: new defeat screen and new indoors scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
v0.1.10
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2025-06-28 16:18:17 +02:00 |
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aa6a5ca964
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feat: wrong building scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
v0.1.9
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2025-06-28 14:33:47 +02:00 |
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f365450590
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feat: sound for intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
v0.1.8
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2025-06-28 13:02:47 +02:00 |
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e6da2f34e6
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feat: can name interactible objects
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s
v0.1.7
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2025-06-28 12:46:58 +02:00 |
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1b83af938f
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feat: intro text
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
v0.1.6
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2025-06-28 12:38:45 +02:00 |
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5ee7b125e3
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feat: interactibles now emit signals and are parametrable through text and ids
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
v0.1.5
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2025-06-28 11:04:03 +02:00 |
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e59f0e9e6a
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feat: small world and interactibles
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m25s
v0.1.4
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2025-06-28 10:23:35 +02:00 |
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00037d0270
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feat: base
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
v0.1.3
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2025-06-27 23:11:54 +02:00 |
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9a79715e47
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feat: made sure the aspect ration fit a pixel art game and added useful addons
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m16s
v0.1.2
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2025-06-27 15:19:12 +02:00 |
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4ec91c1277
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ci: updated for new itch project
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 2m4s
v0.1.1
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2025-06-27 14:58:12 +02:00 |
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44477479ba
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Initial commit
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2025-06-27 12:44:37 +00:00 |
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