generated from SGDA/GodotExampleProject
feat: level two base
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@ -5,6 +5,8 @@ extends Node2D
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@export var base_mode: GUIDEMappingContext
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@export var vies = 3
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -17,8 +19,14 @@ func _process(delta: float) -> void:
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func _on_interactible_triggered(event_id: String) -> void:
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if event_id == "right":
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SceneLoader.load_scene(next_level)
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return
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vies -= 1
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if vies == 0:
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SceneLoader.load_scene(golé)
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func _on_wrong_door_event_triggered(event_id: String) -> void:
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SceneLoader.load_scene(golé)
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func _on_right_door_event_triggered(event_id: String) -> void:
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SceneLoader.load_scene(next_level) # Replace with function body.
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