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EGJ25/scenes/indoors/bar.gd
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feat: level two base
2025-06-28 17:54:57 +02:00

33 lines
769 B
GDScript

extends Node2D
@export_file("*.tscn") var golé: String
@export_file("*.tscn") var next_level: String
@export var base_mode: GUIDEMappingContext
@export var vies = 3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GUIDE.enable_mapping_context(base_mode)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_interactible_triggered(event_id: String) -> void:
vies -= 1
if vies == 0:
SceneLoader.load_scene(golé)
func _on_wrong_door_event_triggered(event_id: String) -> void:
SceneLoader.load_scene(golé)
func _on_right_door_event_triggered(event_id: String) -> void:
SceneLoader.load_scene(next_level) # Replace with function body.