feat: new defeat screen and new indoors scene
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This commit is contained in:
2025-06-28 16:18:17 +02:00
parent aa6a5ca964
commit a51c4b82ae
9 changed files with 1954 additions and 3 deletions

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@ -723,6 +723,7 @@ sources/0 = SubResource("TileSetAtlasSource_tbgi4")
[node name="Main" type="Node2D"]
script = ExtResource("1_0wfyh")
wrong_building = "uid://eh3y4s4qad8m"
next_level = "uid://b8uo8e7x1frsc"
base_mode = ExtResource("2_sugp2")
[node name="Background" type="TileMapLayer" parent="."]
@ -746,7 +747,7 @@ event = "wrong"
[node name="Sprite2D" type="Sprite2D" parent="WrongDoor"]
texture = ExtResource("5_tbgi4")
region_enabled = true
region_rect = Rect2(238, 170, 16, 16)
region_rect = Rect2(255, 204, 16, 16)
[node name="RightDoor" parent="." instance=ExtResource("5_tefeu")]
position = Vector2(424, 8)
@ -757,10 +758,10 @@ event = "right"
[node name="Sprite2D" type="Sprite2D" parent="RightDoor"]
texture = ExtResource("5_tbgi4")
region_enabled = true
region_rect = Rect2(238, 170, 16, 16)
region_rect = Rect2(255, 170, 16, 16)
[node name="Player" parent="." instance=ExtResource("1_o5qli")]
position = Vector2(320, 202)
position = Vector2(123, 278)
walk_speed = 100.0
[node name="DecoOverlay" type="TileMapLayer" parent="."]