generated from SGDA/GodotExampleProject
feat: new defeat screen and new indoors scene
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@ -723,6 +723,7 @@ sources/0 = SubResource("TileSetAtlasSource_tbgi4")
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[node name="Main" type="Node2D"]
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script = ExtResource("1_0wfyh")
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wrong_building = "uid://eh3y4s4qad8m"
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next_level = "uid://b8uo8e7x1frsc"
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base_mode = ExtResource("2_sugp2")
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[node name="Background" type="TileMapLayer" parent="."]
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@ -746,7 +747,7 @@ event = "wrong"
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[node name="Sprite2D" type="Sprite2D" parent="WrongDoor"]
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texture = ExtResource("5_tbgi4")
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region_enabled = true
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region_rect = Rect2(238, 170, 16, 16)
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region_rect = Rect2(255, 204, 16, 16)
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[node name="RightDoor" parent="." instance=ExtResource("5_tefeu")]
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position = Vector2(424, 8)
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@ -757,10 +758,10 @@ event = "right"
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[node name="Sprite2D" type="Sprite2D" parent="RightDoor"]
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texture = ExtResource("5_tbgi4")
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region_enabled = true
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region_rect = Rect2(238, 170, 16, 16)
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region_rect = Rect2(255, 170, 16, 16)
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[node name="Player" parent="." instance=ExtResource("1_o5qli")]
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position = Vector2(320, 202)
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position = Vector2(123, 278)
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walk_speed = 100.0
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[node name="DecoOverlay" type="TileMapLayer" parent="."]
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