diff --git a/assets/Pansy Hand.zip b/assets/Pansy Hand.zip deleted file mode 100644 index 8ec61b7..0000000 Binary files a/assets/Pansy Hand.zip and /dev/null differ diff --git a/assets/light.webp b/assets/light.webp new file mode 100644 index 0000000..e71af9f Binary files /dev/null and b/assets/light.webp differ diff --git a/assets/light.webp.import b/assets/light.webp.import new file mode 100644 index 0000000..2b537e4 --- /dev/null +++ b/assets/light.webp.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dna7ld7qgab32" +path="res://.godot/imported/light.webp-d35799de8fb0c49b55296f910078c3f9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/light.webp" +dest_files=["res://.godot/imported/light.webp-d35799de8fb0c49b55296f910078c3f9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 87d6694..fb0b6d4 100644 --- a/project.godot +++ b/project.godot @@ -62,3 +62,4 @@ copy_path="res://template" textures/canvas_textures/default_texture_filter=0 textures/vram_compression/import_etc2_astc=true +environment/defaults/default_clear_color=Color(0, 0, 0, 1) diff --git a/scenes/indoors/bar.gd b/scenes/indoors/bar.gd new file mode 100644 index 0000000..5491e34 --- /dev/null +++ b/scenes/indoors/bar.gd @@ -0,0 +1,24 @@ +extends Node2D + +@export_file("*.tscn") var golé: String +@export_file("*.tscn") var next_level: String + +@export var base_mode: GUIDEMappingContext + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + GUIDE.enable_mapping_context(base_mode) + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_interactible_triggered(event_id: String) -> void: + if event_id == "right": + SceneLoader.load_scene(next_level) + return + + SceneLoader.load_scene(golé) diff --git a/scenes/indoors/bar.gd.uid b/scenes/indoors/bar.gd.uid new file mode 100644 index 0000000..f5162c5 --- /dev/null +++ b/scenes/indoors/bar.gd.uid @@ -0,0 +1 @@ +uid://cjo7sxy5vy7bc diff --git a/scenes/indoors/bar.tscn b/scenes/indoors/bar.tscn new file mode 100644 index 0000000..a3bc155 --- /dev/null +++ b/scenes/indoors/bar.tscn @@ -0,0 +1,1766 @@ +[gd_scene load_steps=12 format=4 uid="uid://b8uo8e7x1frsc"] + +[ext_resource type="Script" uid="uid://cjo7sxy5vy7bc" path="res://scenes/indoors/bar.gd" id="1_x0onc"] +[ext_resource type="Resource" uid="uid://7bmpcn0dxwr8" path="res://scenes/player/base.tres" id="2_7r073"] +[ext_resource type="Texture2D" uid="uid://bwuxhufid6ybj" path="res://assets/Modern_Interiors_Free_v2.2/Modern tiles_Free/Interiors_free/16x16/Interiors_free_16x16.png" id="3_18rbg"] +[ext_resource type="Texture2D" uid="uid://iokoqdr18wrp" path="res://assets/Modern_Interiors_Free_v2.2/Modern tiles_Free/Interiors_free/16x16/Room_Builder_free_16x16.png" id="4_m8pkg"] +[ext_resource type="PackedScene" uid="uid://cjo7jm55bkqk3" path="res://scenes/interactibles/interactible.tscn" id="4_nqcov"] +[ext_resource type="Texture2D" uid="uid://dubgoja4vusil" path="res://assets/kenney_rpg-urban-pack/Tilemap/tilemap.png" id="5_v67d5"] +[ext_resource type="PackedScene" uid="uid://4ye80a3tugk6" path="res://scenes/player/player.tscn" id="6_rrntp"] +[ext_resource type="Texture2D" uid="uid://dna7ld7qgab32" path="res://assets/light.webp" id="9_m8pkg"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nyh47"] +texture = ExtResource("3_18rbg") +1:0/0 = 0 +2:0/0 = 0 +4:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +12:0/0 = 0 +0:1/0 = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:1/0 = 0 +11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:1/0 = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:1/0 = 0 +0:2/0 = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:2/0 = 0 +2:2/0 = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +8:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:2/0 = 0 +12:2/0 = 0 +12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:2/0 = 0 +14:2/0 = 0 +0:3/0 = 0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:3/0 = 0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:3/0 = 0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:3/0 = 0 +11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:3/0 = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:3/0 = 0 +15:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +14:4/0 = 0 +15:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 +11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +15:5/0 = 0 +0:6/0 = 0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:6/0 = 0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:6/0 = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:6/0 = 0 +5:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +15:6/0 = 0 +0:7/0 = 0 +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:7/0 = 0 +2:7/0 = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +9:7/0 = 0 +10:7/0 = 0 +11:7/0 = 0 +11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) +15:7/0 = 0 +0:8/0 = 0 +0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:8/0 = 0 +1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:8/0 = 0 +2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:8/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +0:9/0 = 0 +1:9/0 = 0 +2:9/0 = 0 +3:9/0 = 0 +4:9/0 = 0 +7:9/0 = 0 +8:9/0 = 0 +9:9/0 = 0 +0:10/0 = 0 +1:10/0 = 0 +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:10/0 = 0 +2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:10/0 = 0 +4:10/0 = 0 +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:10/0 = 0 +6:10/0 = 0 +6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:10/0 = 0 +7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:10/0 = 0 +9:10/0 = 0 +9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:10/0 = 0 +14:10/0 = 0 +0:11/0 = 0 +1:11/0 = 0 +1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:11/0 = 0 +2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:11/0 = 0 +4:11/0 = 0 +4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:11/0 = 0 +6:11/0 = 0 +6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:11/0 = 0 +7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:11/0 = 0 +9:11/0 = 0 +9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:11/0 = 0 +12:11/0 = 0 +12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +0:12/0 = 0 +1:12/0 = 0 +2:12/0 = 0 +3:12/0 = 0 +4:12/0 = 0 +5:12/0 = 0 +6:12/0 = 0 +7:12/0 = 0 +8:12/0 = 0 +9:12/0 = 0 +11:12/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +15:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +3:13/0 = 0 +4:13/0 = 0 +6:13/0 = 0 +7:13/0 = 0 +7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 8, 0, 8, 8, -4, 8) +8:13/0 = 0 +8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) +9:13/0 = 0 +9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 4, 0, 4, 8, -8, 8) +11:13/0 = 0 +12:13/0 = 0 +13:13/0 = 0 +14:13/0 = 0 +15:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +3:14/0 = 0 +4:14/0 = 0 +5:14/0 = 0 +6:14/0 = 0 +7:14/0 = 0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 0, -4, 0) +8:14/0 = 0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) +9:14/0 = 0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 0, -8, 0) +10:14/0 = 0 +11:14/0 = 0 +12:14/0 = 0 +13:14/0 = 0 +14:14/0 = 0 +15:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +5:15/0 = 0 +6:15/0 = 0 +7:15/0 = 0 +8:15/0 = 0 +9:15/0 = 0 +10:15/0 = 0 +11:15/0 = 0 +12:15/0 = 0 +14:15/0 = 0 +0:16/0 = 0 +1:16/0 = 0 +2:16/0 = 0 +3:16/0 = 0 +4:16/0 = 0 +5:16/0 = 0 +6:16/0 = 0 +7:16/0 = 0 +8:16/0 = 0 +9:16/0 = 0 +10:16/0 = 0 +11:16/0 = 0 +12:16/0 = 0 +13:16/0 = 0 +14:16/0 = 0 +15:16/0 = 0 +1:17/0 = 0 +2:17/0 = 0 +3:17/0 = 0 +4:17/0 = 0 +5:17/0 = 0 +6:17/0 = 0 +7:17/0 = 0 +8:17/0 = 0 +9:17/0 = 0 +10:17/0 = 0 +11:17/0 = 0 +12:17/0 = 0 +13:17/0 = 0 +14:17/0 = 0 +15:17/0 = 0 +2:18/0 = 0 +3:18/0 = 0 +4:18/0 = 0 +5:18/0 = 0 +6:18/0 = 0 +7:18/0 = 0 +8:18/0 = 0 +8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:18/0 = 0 +9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:18/0 = 0 +10:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:18/0 = 0 +12:18/0 = 0 +13:18/0 = 0 +14:18/0 = 0 +15:18/0 = 0 +1:19/0 = 0 +2:19/0 = 0 +3:19/0 = 0 +4:19/0 = 0 +5:19/0 = 0 +6:19/0 = 0 +7:19/0 = 0 +8:19/0 = 0 +9:19/0 = 0 +10:19/0 = 0 +11:19/0 = 0 +12:19/0 = 0 +13:19/0 = 0 +14:19/0 = 0 +15:19/0 = 0 +0:20/0 = 0 +1:20/0 = 0 +2:20/0 = 0 +3:20/0 = 0 +4:20/0 = 0 +5:20/0 = 0 +6:20/0 = 0 +7:20/0 = 0 +8:20/0 = 0 +9:20/0 = 0 +11:20/0 = 0 +12:20/0 = 0 +13:20/0 = 0 +14:20/0 = 0 +0:21/0 = 0 +1:21/0 = 0 +2:21/0 = 0 +3:21/0 = 0 +4:21/0 = 0 +5:21/0 = 0 +6:21/0 = 0 +7:21/0 = 0 +8:21/0 = 0 +9:21/0 = 0 +10:21/0 = 0 +11:21/0 = 0 +13:21/0 = 0 +14:21/0 = 0 +0:22/0 = 0 +1:22/0 = 0 +2:22/0 = 0 +3:22/0 = 0 +4:22/0 = 0 +5:22/0 = 0 +6:22/0 = 0 +7:22/0 = 0 +8:22/0 = 0 +9:22/0 = 0 +10:22/0 = 0 +11:22/0 = 0 +13:22/0 = 0 +14:22/0 = 0 +0:23/0 = 0 +1:23/0 = 0 +8:23/0 = 0 +9:23/0 = 0 +13:23/0 = 0 +14:23/0 = 0 +0:24/0 = 0 +1:24/0 = 0 +2:24/0 = 0 +3:24/0 = 0 +4:24/0 = 0 +4:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:24/0 = 0 +5:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:24/0 = 0 +6:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:24/0 = 0 +7:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:24/0 = 0 +8:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:24/0 = 0 +9:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:24/0 = 0 +10:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:24/0 = 0 +11:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:24/0 = 0 +12:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:25/0 = 0 +1:25/0 = 0 +2:25/0 = 0 +3:25/0 = 0 +4:25/0 = 0 +4:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:25/0 = 0 +5:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:25/0 = 0 +6:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:25/0 = 0 +7:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:25/0 = 0 +8:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:25/0 = 0 +9:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:25/0 = 0 +10:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:25/0 = 0 +11:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:25/0 = 0 +12:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:26/0 = 0 +1:26/0 = 0 +1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:26/0 = 0 +2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:26/0 = 0 +5:26/0 = 0 +6:26/0 = 0 +7:26/0 = 0 +8:26/0 = 0 +9:26/0 = 0 +10:26/0 = 0 +11:26/0 = 0 +0:27/0 = 0 +1:27/0 = 0 +1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:27/0 = 0 +2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:27/0 = 0 +5:27/0 = 0 +6:27/0 = 0 +7:27/0 = 0 +8:27/0 = 0 +9:27/0 = 0 +10:27/0 = 0 +11:27/0 = 0 +0:28/0 = 0 +0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:28/0 = 0 +1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:28/0 = 0 +2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:28/0 = 0 +3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:28/0 = 0 +5:28/0 = 0 +6:28/0 = 0 +7:28/0 = 0 +8:28/0 = 0 +9:28/0 = 0 +10:28/0 = 0 +11:28/0 = 0 +12:28/0 = 0 +13:28/0 = 0 +14:28/0 = 0 +0:29/0 = 0 +0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:29/0 = 0 +1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:29/0 = 0 +2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:29/0 = 0 +3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:29/0 = 0 +5:29/0 = 0 +6:29/0 = 0 +7:29/0 = 0 +8:29/0 = 0 +9:29/0 = 0 +10:29/0 = 0 +11:29/0 = 0 +12:29/0 = 0 +13:29/0 = 0 +14:29/0 = 0 +5:30/0 = 0 +6:30/0 = 0 +4:31/0 = 0 +4:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:31/0 = 0 +5:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:31/0 = 0 +6:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:31/0 = 0 +7:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:31/0 = 0 +9:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:31/0 = 0 +10:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:31/0 = 0 +11:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:31/0 = 0 +12:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:31/0 = 0 +13:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:31/0 = 0 +14:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:31/0 = 0 +15:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:32/0 = 0 +4:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:32/0 = 0 +5:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:32/0 = 0 +6:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:32/0 = 0 +7:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:32/0 = 0 +10:32/0 = 0 +11:32/0 = 0 +12:32/0 = 0 +13:32/0 = 0 +14:32/0 = 0 +15:32/0 = 0 +0:33/0 = 0 +0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:33/0 = 0 +1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:33/0 = 0 +2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:33/0 = 0 +3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:33/0 = 0 +4:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:33/0 = 0 +5:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:33/0 = 0 +6:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:33/0 = 0 +7:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:33/0 = 0 +8:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:33/0 = 0 +9:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:33/0 = 0 +10:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:33/0 = 0 +11:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:33/0 = 0 +12:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:33/0 = 0 +13:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:33/0 = 0 +14:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:33/0 = 0 +15:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:34/0 = 0 +2:34/0 = 0 +4:34/0 = 0 +5:34/0 = 0 +7:34/0 = 0 +8:34/0 = 0 +9:34/0 = 0 +10:34/0 = 0 +11:34/0 = 0 +12:34/0 = 0 +13:34/0 = 0 +14:34/0 = 0 +15:34/0 = 0 +0:35/0 = 0 +8:35/0 = 0 +9:35/0 = 0 +10:35/0 = 0 +11:35/0 = 0 +0:36/0 = 0 +1:36/0 = 0 +2:36/0 = 0 +3:36/0 = 0 +4:36/0 = 0 +5:36/0 = 0 +6:36/0 = 0 +7:36/0 = 0 +8:36/0 = 0 +9:36/0 = 0 +10:36/0 = 0 +11:36/0 = 0 +12:36/0 = 0 +13:36/0 = 0 +14:36/0 = 0 +0:37/0 = 0 +1:37/0 = 0 +2:37/0 = 0 +3:37/0 = 0 +4:37/0 = 0 +5:37/0 = 0 +6:37/0 = 0 +7:37/0 = 0 +8:37/0 = 0 +11:37/0 = 0 +12:37/0 = 0 +13:37/0 = 0 +14:37/0 = 0 +0:38/0 = 0 +1:38/0 = 0 +2:38/0 = 0 +3:38/0 = 0 +4:38/0 = 0 +5:38/0 = 0 +6:38/0 = 0 +7:38/0 = 0 +8:38/0 = 0 +9:38/0 = 0 +10:38/0 = 0 +11:38/0 = 0 +12:38/0 = 0 +13:38/0 = 0 +14:38/0 = 0 +0:39/0 = 0 +1:39/0 = 0 +2:39/0 = 0 +3:39/0 = 0 +4:39/0 = 0 +5:39/0 = 0 +6:39/0 = 0 +7:39/0 = 0 +8:39/0 = 0 +9:39/0 = 0 +10:39/0 = 0 +11:39/0 = 0 +12:39/0 = 0 +13:39/0 = 0 +14:39/0 = 0 +15:39/0 = 0 +0:40/0 = 0 +1:40/0 = 0 +2:40/0 = 0 +3:40/0 = 0 +4:40/0 = 0 +5:40/0 = 0 +6:40/0 = 0 +7:40/0 = 0 +8:40/0 = 0 +9:40/0 = 0 +10:40/0 = 0 +11:40/0 = 0 +12:40/0 = 0 +13:40/0 = 0 +14:40/0 = 0 +15:40/0 = 0 +0:41/0 = 0 +1:41/0 = 0 +2:41/0 = 0 +3:41/0 = 0 +4:41/0 = 0 +5:41/0 = 0 +6:41/0 = 0 +7:41/0 = 0 +8:41/0 = 0 +9:41/0 = 0 +10:41/0 = 0 +11:41/0 = 0 +12:41/0 = 0 +13:41/0 = 0 +14:41/0 = 0 +15:41/0 = 0 +0:42/0 = 0 +1:42/0 = 0 +2:42/0 = 0 +3:42/0 = 0 +4:42/0 = 0 +5:42/0 = 0 +0:43/0 = 0 +1:43/0 = 0 +2:43/0 = 0 +3:43/0 = 0 +4:43/0 = 0 +5:43/0 = 0 +2:44/0 = 0 +3:44/0 = 0 +4:44/0 = 0 +5:44/0 = 0 +10:44/0 = 0 +11:44/0 = 0 +13:44/0 = 0 +14:44/0 = 0 +0:45/0 = 0 +1:45/0 = 0 +2:45/0 = 0 +3:45/0 = 0 +4:45/0 = 0 +5:45/0 = 0 +6:45/0 = 0 +7:45/0 = 0 +8:45/0 = 0 +9:45/0 = 0 +10:45/0 = 0 +11:45/0 = 0 +12:45/0 = 0 +13:45/0 = 0 +14:45/0 = 0 +0:46/0 = 0 +1:46/0 = 0 +2:46/0 = 0 +3:46/0 = 0 +4:46/0 = 0 +5:46/0 = 0 +6:46/0 = 0 +7:46/0 = 0 +8:46/0 = 0 +9:46/0 = 0 +10:46/0 = 0 +11:46/0 = 0 +12:46/0 = 0 +0:47/0 = 0 +1:47/0 = 0 +2:47/0 = 0 +3:47/0 = 0 +4:47/0 = 0 +5:47/0 = 0 +6:47/0 = 0 +7:47/0 = 0 +8:47/0 = 0 +9:47/0 = 0 +10:47/0 = 0 +11:47/0 = 0 +2:48/0 = 0 +3:48/0 = 0 +4:48/0 = 0 +5:48/0 = 0 +7:48/0 = 0 +8:48/0 = 0 +11:48/0 = 0 +12:48/0 = 0 +13:48/0 = 0 +14:48/0 = 0 +0:49/0 = 0 +1:49/0 = 0 +2:49/0 = 0 +3:49/0 = 0 +4:49/0 = 0 +5:49/0 = 0 +6:49/0 = 0 +7:49/0 = 0 +8:49/0 = 0 +9:49/0 = 0 +10:49/0 = 0 +11:49/0 = 0 +12:49/0 = 0 +13:49/0 = 0 +14:49/0 = 0 +0:50/0 = 0 +1:50/0 = 0 +2:50/0 = 0 +3:50/0 = 0 +4:50/0 = 0 +5:50/0 = 0 +6:50/0 = 0 +7:50/0 = 0 +8:50/0 = 0 +9:50/0 = 0 +10:50/0 = 0 +11:50/0 = 0 +12:50/0 = 0 +13:50/0 = 0 +14:50/0 = 0 +0:51/0 = 0 +1:51/0 = 0 +2:51/0 = 0 +3:51/0 = 0 +4:51/0 = 0 +5:51/0 = 0 +6:51/0 = 0 +7:51/0 = 0 +8:51/0 = 0 +9:51/0 = 0 +10:51/0 = 0 +11:51/0 = 0 +12:51/0 = 0 +13:51/0 = 0 +14:51/0 = 0 +15:51/0 = 0 +0:52/0 = 0 +1:52/0 = 0 +2:52/0 = 0 +3:52/0 = 0 +4:52/0 = 0 +5:52/0 = 0 +6:52/0 = 0 +7:52/0 = 0 +8:52/0 = 0 +9:52/0 = 0 +10:52/0 = 0 +11:52/0 = 0 +12:52/0 = 0 +13:52/0 = 0 +14:52/0 = 0 +15:52/0 = 0 +0:53/0 = 0 +1:53/0 = 0 +2:53/0 = 0 +3:53/0 = 0 +4:53/0 = 0 +5:53/0 = 0 +7:53/0 = 0 +8:53/0 = 0 +9:53/0 = 0 +10:53/0 = 0 +11:53/0 = 0 +12:53/0 = 0 +13:53/0 = 0 +14:53/0 = 0 +15:53/0 = 0 +0:54/0 = 0 +1:54/0 = 0 +2:54/0 = 0 +3:54/0 = 0 +4:54/0 = 0 +5:54/0 = 0 +6:54/0 = 0 +7:54/0 = 0 +8:54/0 = 0 +9:54/0 = 0 +10:54/0 = 0 +11:54/0 = 0 +12:54/0 = 0 +13:54/0 = 0 +14:54/0 = 0 +15:54/0 = 0 +0:55/0 = 0 +1:55/0 = 0 +2:55/0 = 0 +3:55/0 = 0 +4:55/0 = 0 +5:55/0 = 0 +6:55/0 = 0 +7:55/0 = 0 +9:55/0 = 0 +11:55/0 = 0 +12:55/0 = 0 +13:55/0 = 0 +14:55/0 = 0 +15:55/0 = 0 +0:56/0 = 0 +1:56/0 = 0 +2:56/0 = 0 +3:56/0 = 0 +4:56/0 = 0 +5:56/0 = 0 +6:56/0 = 0 +7:56/0 = 0 +8:56/0 = 0 +9:56/0 = 0 +11:56/0 = 0 +12:56/0 = 0 +13:56/0 = 0 +14:56/0 = 0 +15:56/0 = 0 +0:57/0 = 0 +1:57/0 = 0 +2:57/0 = 0 +5:57/0 = 0 +6:57/0 = 0 +7:57/0 = 0 +8:57/0 = 0 +9:57/0 = 0 +10:57/0 = 0 +11:57/0 = 0 +12:57/0 = 0 +13:57/0 = 0 +14:57/0 = 0 +15:57/0 = 0 +0:58/0 = 0 +1:58/0 = 0 +2:58/0 = 0 +3:58/0 = 0 +4:58/0 = 0 +5:58/0 = 0 +6:58/0 = 0 +8:58/0 = 0 +9:58/0 = 0 +10:58/0 = 0 +11:58/0 = 0 +12:58/0 = 0 +13:58/0 = 0 +14:58/0 = 0 +15:58/0 = 0 +0:59/0 = 0 +1:59/0 = 0 +2:59/0 = 0 +3:59/0 = 0 +4:59/0 = 0 +5:59/0 = 0 +6:59/0 = 0 +7:59/0 = 0 +8:59/0 = 0 +9:59/0 = 0 +10:59/0 = 0 +11:59/0 = 0 +12:59/0 = 0 +13:59/0 = 0 +14:59/0 = 0 +15:59/0 = 0 +0:60/0 = 0 +1:60/0 = 0 +2:60/0 = 0 +3:60/0 = 0 +4:60/0 = 0 +5:60/0 = 0 +6:60/0 = 0 +7:60/0 = 0 +8:60/0 = 0 +9:60/0 = 0 +10:60/0 = 0 +11:60/0 = 0 +12:60/0 = 0 +13:60/0 = 0 +14:60/0 = 0 +15:60/0 = 0 +0:61/0 = 0 +1:61/0 = 0 +5:61/0 = 0 +6:61/0 = 0 +7:61/0 = 0 +8:61/0 = 0 +9:61/0 = 0 +10:61/0 = 0 +11:61/0 = 0 +12:61/0 = 0 +13:61/0 = 0 +14:61/0 = 0 +15:61/0 = 0 +0:62/0 = 0 +1:62/0 = 0 +2:62/0 = 0 +3:62/0 = 0 +4:62/0 = 0 +5:62/0 = 0 +6:62/0 = 0 +7:62/0 = 0 +8:62/0 = 0 +9:62/0 = 0 +10:62/0 = 0 +12:62/0 = 0 +13:62/0 = 0 +14:62/0 = 0 +15:62/0 = 0 +0:63/0 = 0 +1:63/0 = 0 +2:63/0 = 0 +3:63/0 = 0 +4:63/0 = 0 +5:63/0 = 0 +6:63/0 = 0 +7:63/0 = 0 +8:63/0 = 0 +9:63/0 = 0 +10:63/0 = 0 +12:63/0 = 0 +13:63/0 = 0 +14:63/0 = 0 +15:63/0 = 0 +1:64/0 = 0 +2:64/0 = 0 +3:64/0 = 0 +4:64/0 = 0 +5:64/0 = 0 +6:64/0 = 0 +7:64/0 = 0 +8:64/0 = 0 +14:64/0 = 0 +15:64/0 = 0 +2:65/0 = 0 +4:65/0 = 0 +5:65/0 = 0 +0:66/0 = 0 +1:66/0 = 0 +2:66/0 = 0 +3:66/0 = 0 +8:66/0 = 0 +9:66/0 = 0 +10:66/0 = 0 +11:66/0 = 0 +12:66/0 = 0 +0:67/0 = 0 +1:67/0 = 0 +2:67/0 = 0 +3:67/0 = 0 +6:67/0 = 0 +7:67/0 = 0 +8:67/0 = 0 +9:67/0 = 0 +10:67/0 = 0 +11:67/0 = 0 +12:67/0 = 0 +0:68/0 = 0 +1:68/0 = 0 +2:68/0 = 0 +3:68/0 = 0 +4:68/0 = 0 +5:68/0 = 0 +6:68/0 = 0 +7:68/0 = 0 +8:68/0 = 0 +9:68/0 = 0 +10:68/0 = 0 +11:68/0 = 0 +12:68/0 = 0 +13:68/0 = 0 +14:68/0 = 0 +15:68/0 = 0 +0:69/0 = 0 +1:69/0 = 0 +2:69/0 = 0 +3:69/0 = 0 +4:69/0 = 0 +5:69/0 = 0 +6:69/0 = 0 +7:69/0 = 0 +8:69/0 = 0 +9:69/0 = 0 +10:69/0 = 0 +11:69/0 = 0 +12:69/0 = 0 +13:69/0 = 0 +14:69/0 = 0 +15:69/0 = 0 +0:70/0 = 0 +1:70/0 = 0 +2:70/0 = 0 +3:70/0 = 0 +4:70/0 = 0 +5:70/0 = 0 +8:70/0 = 0 +9:70/0 = 0 +10:70/0 = 0 +11:70/0 = 0 +12:70/0 = 0 +13:70/0 = 0 +14:70/0 = 0 +15:70/0 = 0 +0:71/0 = 0 +1:71/0 = 0 +2:71/0 = 0 +3:71/0 = 0 +8:71/0 = 0 +9:71/0 = 0 +10:71/0 = 0 +11:71/0 = 0 +12:71/0 = 0 +13:71/0 = 0 +14:71/0 = 0 +15:71/0 = 0 +0:72/0 = 0 +1:72/0 = 0 +1:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:72/0 = 0 +2:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:72/0 = 0 +3:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:72/0 = 0 +4:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:72/0 = 0 +5:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:72/0 = 0 +6:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:72/0 = 0 +7:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:72/0 = 0 +8:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:72/0 = 0 +9:72/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:72/0 = 0 +11:72/0 = 0 +12:72/0 = 0 +13:72/0 = 0 +14:72/0 = 0 +15:72/0 = 0 +0:73/0 = 0 +1:73/0 = 0 +1:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:73/0 = 0 +2:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:73/0 = 0 +3:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:73/0 = 0 +4:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:73/0 = 0 +5:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:73/0 = 0 +6:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:73/0 = 0 +7:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:73/0 = 0 +8:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:73/0 = 0 +9:73/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:73/0 = 0 +11:73/0 = 0 +12:73/0 = 0 +13:73/0 = 0 +14:73/0 = 0 +15:73/0 = 0 +0:74/0 = 0 +1:74/0 = 0 +1:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:74/0 = 0 +2:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:74/0 = 0 +3:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:74/0 = 0 +4:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:74/0 = 0 +5:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:74/0 = 0 +6:74/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:74/0 = 0 +8:74/0 = 0 +9:74/0 = 0 +12:74/0 = 0 +13:74/0 = 0 +14:74/0 = 0 +15:74/0 = 0 +0:75/0 = 0 +1:75/0 = 0 +1:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:75/0 = 0 +2:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:75/0 = 0 +4:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:75/0 = 0 +5:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:75/0 = 0 +7:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:75/0 = 0 +8:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:75/0 = 0 +9:75/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:75/0 = 0 +12:75/0 = 0 +13:75/0 = 0 +14:75/0 = 0 +0:76/0 = 0 +3:76/0 = 0 +4:76/0 = 0 +4:76/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:76/0 = 0 +5:76/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:76/0 = 0 +7:76/0 = 0 +8:76/0 = 0 +8:76/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:76/0 = 0 +9:76/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:76/0 = 0 +11:76/0 = 0 +12:76/0 = 0 +13:76/0 = 0 +14:76/0 = 0 +0:77/0 = 0 +3:77/0 = 0 +4:77/0 = 0 +4:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:77/0 = 0 +5:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:77/0 = 0 +7:77/0 = 0 +8:77/0 = 0 +8:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:77/0 = 0 +9:77/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:77/0 = 0 +11:77/0 = 0 +12:77/0 = 0 +13:77/0 = 0 +14:77/0 = 0 +3:78/0 = 0 +4:78/0 = 0 +4:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:78/0 = 0 +5:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:78/0 = 0 +7:78/0 = 0 +8:78/0 = 0 +8:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:78/0 = 0 +9:78/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:78/0 = 0 +11:78/0 = 0 +12:78/0 = 0 +13:78/0 = 0 +14:78/0 = 0 +3:79/0 = 0 +4:79/0 = 0 +4:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:79/0 = 0 +5:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:79/0 = 0 +7:79/0 = 0 +8:79/0 = 0 +8:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:79/0 = 0 +9:79/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:79/0 = 0 +11:79/0 = 0 +12:79/0 = 0 +13:79/0 = 0 +14:79/0 = 0 +15:79/0 = 0 +3:80/0 = 0 +4:80/0 = 0 +4:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:80/0 = 0 +5:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:80/0 = 0 +7:80/0 = 0 +8:80/0 = 0 +8:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:80/0 = 0 +9:80/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:80/0 = 0 +11:80/0 = 0 +12:80/0 = 0 +13:80/0 = 0 +14:80/0 = 0 +15:80/0 = 0 +3:81/0 = 0 +4:81/0 = 0 +4:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:81/0 = 0 +5:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:81/0 = 0 +7:81/0 = 0 +8:81/0 = 0 +8:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:81/0 = 0 +9:81/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:81/0 = 0 +11:81/0 = 0 +12:81/0 = 0 +13:81/0 = 0 +14:81/0 = 0 +15:81/0 = 0 +3:82/0 = 0 +4:82/0 = 0 +4:82/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:82/0 = 0 +5:82/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:82/0 = 0 +7:82/0 = 0 +8:82/0 = 0 +8:82/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:82/0 = 0 +9:82/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:82/0 = 0 +11:82/0 = 0 +12:82/0 = 0 +13:82/0 = 0 +14:82/0 = 0 +15:82/0 = 0 +3:83/0 = 0 +4:83/0 = 0 +4:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:83/0 = 0 +5:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:83/0 = 0 +7:83/0 = 0 +8:83/0 = 0 +8:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:83/0 = 0 +9:83/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:83/0 = 0 +11:83/0 = 0 +12:83/0 = 0 +13:83/0 = 0 +14:83/0 = 0 +15:83/0 = 0 +9:84/0 = 0 +10:84/0 = 0 +11:84/0 = 0 +12:84/0 = 0 +13:84/0 = 0 +14:84/0 = 0 +15:84/0 = 0 +9:85/0 = 0 +10:85/0 = 0 +11:85/0 = 0 +12:85/0 = 0 +13:85/0 = 0 +14:85/0 = 0 +15:85/0 = 0 +9:86/0 = 0 +10:86/0 = 0 +11:86/0 = 0 +12:86/0 = 0 +13:86/0 = 0 +14:86/0 = 0 +15:86/0 = 0 +9:87/0 = 0 +10:87/0 = 0 +12:87/0 = 0 +13:87/0 = 0 +14:87/0 = 0 +15:87/0 = 0 +9:88/0 = 0 +10:88/0 = 0 +14:88/0 = 0 +15:88/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aepdt"] +texture = ExtResource("4_m8pkg") +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +12:0/0 = 0 +14:0/0 = 0 +15:0/0 = 0 +16:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +8:1/0 = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +9:1/0 = 0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +10:1/0 = 0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +11:1/0 = 0 +13:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +6:2/0 = 0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +7:2/0 = 0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +8:2/0 = 0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +9:2/0 = 0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +11:2/0 = 0 +13:2/0 = 0 +14:2/0 = 0 +15:2/0 = 0 +16:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) +13:3/0 = 0 +14:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:5/0 = 0 +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:5/0 = 0 +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:5/0 = 0 +2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:5/0 = 0 +3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:5/0 = 0 +4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:5/0 = 0 +5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:5/0 = 0 +6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:5/0 = 0 +7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:5/0 = 0 +8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:5/0 = 0 +9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:5/0 = 0 +12:5/0 = 0 +13:5/0 = 0 +14:5/0 = 0 +15:5/0 = 0 +16:5/0 = 0 +0:6/0 = 0 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:6/0 = 0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:6/0 = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:6/0 = 0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:6/0 = 0 +7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:6/0 = 0 +8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:6/0 = 0 +9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +16:6/0 = 0 +0:7/0 = 0 +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:7/0 = 0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:7/0 = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:7/0 = 0 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:7/0 = 0 +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:7/0 = 0 +5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:7/0 = 0 +6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:7/0 = 0 +7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:7/0 = 0 +8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:7/0 = 0 +9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +16:7/0 = 0 +0:8/0 = 0 +0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:8/0 = 0 +1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:8/0 = 0 +2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:8/0 = 0 +3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:8/0 = 0 +7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:8/0 = 0 +8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:8/0 = 0 +9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +14:8/0 = 0 +15:8/0 = 0 +16:8/0 = 0 +0:9/0 = 0 +0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:9/0 = 0 +1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:9/0 = 0 +2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:9/0 = 0 +3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:9/0 = 0 +4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:9/0 = 0 +5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:9/0 = 0 +6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:9/0 = 0 +7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:9/0 = 0 +8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:9/0 = 0 +9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +16:9/0 = 0 +0:10/0 = 0 +0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:10/0 = 0 +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:10/0 = 0 +2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:10/0 = 0 +3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:10/0 = 0 +7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:10/0 = 0 +8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:10/0 = 0 +9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +14:10/0 = 0 +15:10/0 = 0 +16:10/0 = 0 +0:11/0 = 0 +0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:11/0 = 0 +1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:11/0 = 0 +2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:11/0 = 0 +3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:11/0 = 0 +4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:11/0 = 0 +5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:11/0 = 0 +6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:11/0 = 0 +7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:11/0 = 0 +8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:11/0 = 0 +9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:11/0 = 0 +12:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +16:11/0 = 0 +0:12/0 = 0 +0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:12/0 = 0 +1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:12/0 = 0 +2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:12/0 = 0 +3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:12/0 = 0 +7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:12/0 = 0 +8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:12/0 = 0 +9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:12/0 = 0 +12:12/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +15:12/0 = 0 +16:12/0 = 0 +0:13/0 = 0 +0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:13/0 = 0 +1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:13/0 = 0 +2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:13/0 = 0 +3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:13/0 = 0 +4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:13/0 = 0 +5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:13/0 = 0 +6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:13/0 = 0 +7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:13/0 = 0 +8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:13/0 = 0 +9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:13/0 = 0 +12:13/0 = 0 +13:13/0 = 0 +0:14/0 = 0 +0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:14/0 = 0 +1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:14/0 = 0 +2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:14/0 = 0 +3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:14/0 = 0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:14/0 = 0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:14/0 = 0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:14/0 = 0 +12:14/0 = 0 +13:14/0 = 0 +0:15/0 = 0 +0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:15/0 = 0 +1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:15/0 = 0 +2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:15/0 = 0 +3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:15/0 = 0 +4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:15/0 = 0 +5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:15/0 = 0 +6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:15/0 = 0 +7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:15/0 = 0 +8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:15/0 = 0 +9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:16/0 = 0 +0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:16/0 = 0 +1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:16/0 = 0 +2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:16/0 = 0 +3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:16/0 = 0 +7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:16/0 = 0 +8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:16/0 = 0 +9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:17/0 = 0 +0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:17/0 = 0 +1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:17/0 = 0 +2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:17/0 = 0 +3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:17/0 = 0 +4:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:17/0 = 0 +5:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:17/0 = 0 +6:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:17/0 = 0 +7:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:17/0 = 0 +8:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:17/0 = 0 +9:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:18/0 = 0 +0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:18/0 = 0 +1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:18/0 = 0 +2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:18/0 = 0 +3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:18/0 = 0 +7:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:18/0 = 0 +8:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:18/0 = 0 +9:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:19/0 = 0 +0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:19/0 = 0 +1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:19/0 = 0 +2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:19/0 = 0 +3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:19/0 = 0 +4:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:19/0 = 0 +5:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:19/0 = 0 +6:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:19/0 = 0 +7:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:19/0 = 0 +8:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:19/0 = 0 +9:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:20/0 = 0 +0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:20/0 = 0 +1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:20/0 = 0 +2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:20/0 = 0 +3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:20/0 = 0 +7:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:20/0 = 0 +8:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:20/0 = 0 +9:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) + +[sub_resource type="TileSet" id="TileSet_hpoax"] +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_nyh47") +sources/1 = SubResource("TileSetAtlasSource_aepdt") + +[node name="Main" type="Node2D"] +script = ExtResource("1_x0onc") +"golé" = "uid://cgql2prrr5cj7" +base_mode = ExtResource("2_7r073") + +[node name="CanvasModulate" type="CanvasModulate" parent="."] +color = Color(0.529066, 0.529067, 0.529067, 1) + +[node name="Background" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_hpoax") + +[node name="Walls" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("AAAHAA4AAAAAABAAAAAJABIAAQAGAAEAAAAJABEAAQAGAAAAAAAJABAAAQAGAAAAAAAJAA8AAQAGAAAAAAAJAA4AAQAGAAAAAAAJAA0AAQAGAAAAAAAJAAwAAQAGAAAAAAAJAAsAAQAGAAAAAAAJAAoAAQAGAAAAAAAJAAkAAQAGAAAAAAAJAAgAAQAGAAAAAAAJAAcAAQAGAAAAAAAJAAYAAQAGAAAAAAAJAAUAAQAGAAAAAAAgAAYAAQAFAAAAAAAgAAcAAQAFAAAAAAAgAAgAAQAFAAAAAAAgAAkAAQAFAAAAAAAgAAoAAQAFAAAAAAAgAAsAAQAFAAAAAAAgAAwAAQAFAAAAAAAgAA0AAQAFAAAAAAAgAA4AAQAFAAAAAAAgAA8AAQAFAAAAAAAgABAAAQAFAAAAAAAgABEAAQAFAAAAAAAgABIAAQAFAAEAAAAKABIAAQAMAAMAAAALABIAAQAMAAMAAAAMABIAAQAMAAMAAAANABIAAQAMAAMAAAAOABIAAQAMAAMAAAAPABIAAQAMAAMAAAAQABIAAQAMAAMAAAARABIAAQAMAAMAAAASABIAAQAMAAMAAAATABIAAQAMAAMAAAAUABIAAQAMAAMAAAAVABIAAQAMAAMAAAAWABIAAQAMAAMAAAAXABIAAQAMAAMAAAAYABIAAQAMAAMAAAAZABIAAQAMAAMAAAAaABIAAQAMAAMAAAAbABIAAQAMAAMAAAAcABIAAQAMAAMAAAAdABIAAQAMAAMAAAAeABIAAQAMAAMAAAAfABIAAQAMAAMAAAAJAAQAAQAGAAAAAAAJAAMAAQAGAAAAAAAJAAIAAQAGAAIAAAAKAAIAAQAMAAMAAAALAAIAAQAMAAMAAAAMAAIAAQAMAAMAAAAPAAIAAQAMAAMAAAAQAAIAAQAMAAMAAAARAAIAAQAMAAMAAAASAAIAAQAMAAMAAAATAAIAAQAMAAMAAAAUAAIAAQAMAAMAAAAVAAIAAQAMAAMAAAAWAAIAAQAMAAMAAAAXAAIAAQAMAAMAAAAYAAIAAQAMAAMAAAAZAAIAAQAMAAMAAAAaAAIAAQAMAAMAAAAdAAIAAQAMAAMAAAAeAAIAAQAMAAMAAAAfAAIAAQAMAAMAAAAgAAIAAQAFAAIAAAAgAAMAAQAFAAAAAAAgAAQAAQAFAAAAAAAgAAUAAQAFAAAAAAA=") +tile_set = SubResource("TileSet_hpoax") + +[node name="Furniture" type="TileMapLayer" parent="."] +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_hpoax") + +[node name="WrongDoor" parent="." instance=ExtResource("4_nqcov")] +position = Vector2(545, 41) +message = "entrer dans la poste ?" +interact_text = "porte" +event = "wrong" + +[node name="Sprite2D" type="Sprite2D" parent="WrongDoor"] +texture = ExtResource("5_v67d5") +region_enabled = true +region_rect = Rect2(204, 187, 16, 16) + +[node name="RightDoor" parent="." instance=ExtResource("4_nqcov")] +position = Vector2(590, 41) +message = "Entrer dans l'hotel ?" +interact_text = "porte" +event = "right" + +[node name="Sprite2D" type="Sprite2D" parent="RightDoor"] +texture = ExtResource("5_v67d5") +region_enabled = true +region_rect = Rect2(238, 170, 16, 16) + +[node name="Player" parent="." instance=ExtResource("6_rrntp")] +position = Vector2(320, 180) +walk_speed = 100.0 + +[node name="PointLight2D" type="PointLight2D" parent="."] +position = Vector2(218, 200) +scale = Vector2(0.921875, 1) +energy = 0.5 +texture = ExtResource("9_m8pkg") + +[node name="PointLight2D3" type="PointLight2D" parent="."] +position = Vector2(334, 119) +texture = ExtResource("9_m8pkg") + +[node name="PointLight2D2" type="PointLight2D" parent="."] +position = Vector2(445, 200) +energy = 0.5 +texture = ExtResource("9_m8pkg") diff --git a/scenes/main.tscn b/scenes/main.tscn index 9b99cfb..1e3e04d 100644 --- a/scenes/main.tscn +++ b/scenes/main.tscn @@ -723,6 +723,7 @@ sources/0 = SubResource("TileSetAtlasSource_tbgi4") [node name="Main" type="Node2D"] script = ExtResource("1_0wfyh") wrong_building = "uid://eh3y4s4qad8m" +next_level = "uid://b8uo8e7x1frsc" base_mode = ExtResource("2_sugp2") [node name="Background" type="TileMapLayer" parent="."] @@ -746,7 +747,7 @@ event = "wrong" [node name="Sprite2D" type="Sprite2D" parent="WrongDoor"] texture = ExtResource("5_tbgi4") region_enabled = true -region_rect = Rect2(238, 170, 16, 16) +region_rect = Rect2(255, 204, 16, 16) [node name="RightDoor" parent="." instance=ExtResource("5_tefeu")] position = Vector2(424, 8) @@ -757,10 +758,10 @@ event = "right" [node name="Sprite2D" type="Sprite2D" parent="RightDoor"] texture = ExtResource("5_tbgi4") region_enabled = true -region_rect = Rect2(238, 170, 16, 16) +region_rect = Rect2(255, 170, 16, 16) [node name="Player" parent="." instance=ExtResource("1_o5qli")] -position = Vector2(320, 202) +position = Vector2(123, 278) walk_speed = 100.0 [node name="DecoOverlay" type="TileMapLayer" parent="."] diff --git a/scenes/text_wrappers/gole.tscn b/scenes/text_wrappers/gole.tscn new file mode 100644 index 0000000..6df6d04 --- /dev/null +++ b/scenes/text_wrappers/gole.tscn @@ -0,0 +1,124 @@ +[gd_scene load_steps=5 format=3 uid="uid://cgql2prrr5cj7"] + +[ext_resource type="PackedScene" uid="uid://bhhphcagggc1" path="res://template/scenes/credits/scrolling_credits.tscn" id="1_a1vv7"] +[ext_resource type="Script" uid="uid://bwr3tliac4mo2" path="res://scenes/text_wrappers/text_wrapper.gd" id="2_at5ku"] +[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_menus_template/base/scenes/music_players/background_music_player.tscn" id="3_gqt46"] +[ext_resource type="Script" uid="uid://1nf36h0gms3q" path="res://addons/maaacks_menus_template/base/scripts/capture_focus.gd" id="4_uu3cc"] + +[node name="WrongBuilding" instance=ExtResource("1_a1vv7")] +script = ExtResource("2_at5ku") +scene_to_trigger = "uid://ck5glr84c7e25" + +[node name="BackgroundMusicPlayer" parent="." index="0" instance=ExtResource("3_gqt46")] +bus = &"Cinematique" + +[node name="BackgroundColor" type="ColorRect" parent="." index="1"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +color = Color(0, 0, 0, 1) + +[node name="BackgroundTextureRect" type="TextureRect" parent="." index="2"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +expand_mode = 1 +stretch_mode = 5 + +[node name="ScrollContainer" parent="." index="3"] +visible = false +scroll_vertical = 0 + +[node name="CenterContainer" type="CenterContainer" parent="." index="4"] +layout_mode = 0 +anchor_right = 1.0 +anchor_bottom = 1.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +mouse_filter = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer" index="0"] +custom_minimum_size = Vector2(600, 0) +layout_mode = 2 + +[node name="Message" type="Label" parent="CenterContainer/VBoxContainer" index="0"] +unique_name_in_owner = true +custom_minimum_size = Vector2(360, 0) +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +text = "__CALL IN PROGRESS__ +--- +__HANDSHAKE OVER__ +__FINGERPRINT: NO-MECANIC__ +/!\\ CONNEXION SECURE /!\\ +--- +DINO SÉRIEUX TU AS TROP FAIT LE RIGOLO, TU T'ES FAIT GOLÉ COMME UN BLEU! +" +vertical_alignment = 1 +autowrap_mode = 3 + +[node name="CenterContainer" type="CenterContainer" parent="CenterContainer/VBoxContainer" index="1"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer/CenterContainer" index="0"] +custom_minimum_size = Vector2(256, 0) +layout_mode = 2 +size_flags_vertical = 3 +theme_override_constants/separation = 16 +script = ExtResource("4_uu3cc") + +[node name="AcceptButton1" type="Button" parent="CenterContainer/VBoxContainer/CenterContainer/HBoxContainer" index="0"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +text = "GAME OVER" + +[node name="AcceptButton2" type="Button" parent="CenterContainer/VBoxContainer/CenterContainer/HBoxContainer" index="1"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +text = "TRY AGAIN" + +[node name="EndMessagePanel" type="Panel" parent="CenterContainer" index="1"] +unique_name_in_owner = true +visible = false +custom_minimum_size = Vector2(360, 120) +layout_mode = 2 + +[node name="StartConnexion" type="Timer" parent="." index="5"] +wait_time = 0.5 +one_shot = true +autostart = true + +[node name="FurtherConnexion" type="Timer" parent="." index="6"] +wait_time = 0.5 +one_shot = true + +[node name="TextStart" type="Timer" parent="." index="7"] +one_shot = true + +[node name="TimeBetweenWords" type="Timer" parent="." index="8"] +wait_time = 0.15 + +[node name="TimeBeforeShowButtons" type="Timer" parent="." index="9"] +wait_time = 2.0 +one_shot = true + +[connection signal="pressed" from="CenterContainer/VBoxContainer/CenterContainer/HBoxContainer/AcceptButton1" to="." method="start_mission"] +[connection signal="pressed" from="CenterContainer/VBoxContainer/CenterContainer/HBoxContainer/AcceptButton2" to="." method="start_mission"] +[connection signal="timeout" from="StartConnexion" to="." method="_on_start_connexion_timeout"] +[connection signal="timeout" from="FurtherConnexion" to="." method="_on_further_connexion_timeout"] +[connection signal="timeout" from="TextStart" to="." method="_on_text_start_timeout"] +[connection signal="timeout" from="TimeBetweenWords" to="." method="_on_time_between_words_timeout"] +[connection signal="timeout" from="TimeBeforeShowButtons" to="." method="_on_time_before_show_buttons_timeout"]