generated from SGDA/GodotExampleProject
feat: new defeat screen and new indoors scene
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24
scenes/indoors/bar.gd
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24
scenes/indoors/bar.gd
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extends Node2D
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@export_file("*.tscn") var golé: String
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@export_file("*.tscn") var next_level: String
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@export var base_mode: GUIDEMappingContext
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GUIDE.enable_mapping_context(base_mode)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_interactible_triggered(event_id: String) -> void:
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if event_id == "right":
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SceneLoader.load_scene(next_level)
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return
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SceneLoader.load_scene(golé)
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