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EGJ25/template/scenes/end_credits/end_credits.gd

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GDScript3
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2025-06-27 23:11:54 +02:00
extends ScrollingCredits
@export_file("*.tscn") var main_menu_scene : String
## This option forces the mouse to be visible when the menu shows up.
## Useful for games that capture the mouse, and don't automatically return it.
@export var force_mouse_mode_visible : bool = false
@onready var init_mouse_filter : MouseFilter = mouse_filter
func _on_scroll_container_end_reached() -> void:
%EndMessagePanel.show()
mouse_filter = Control.MOUSE_FILTER_STOP
if force_mouse_mode_visible:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
super._on_scroll_container_end_reached()
func _on_MenuButton_pressed() -> void:
SceneLoader.load_scene(main_menu_scene)
func _on_ExitButton_pressed() -> void:
get_tree().quit()
func _on_visibility_changed() -> void:
if visible:
%EndMessagePanel.hide()
mouse_filter = init_mouse_filter
func _ready() -> void:
visibility_changed.connect(_on_visibility_changed)
if main_menu_scene.is_empty():
%MenuButton.hide()
if OS.has_feature("web"):
%ExitButton.hide()
super._ready()
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if not %EndMessagePanel.visible:
_on_scroll_container_end_reached()
else:
get_tree().quit()