extends ScrollingCredits @export_file("*.tscn") var main_menu_scene : String ## This option forces the mouse to be visible when the menu shows up. ## Useful for games that capture the mouse, and don't automatically return it. @export var force_mouse_mode_visible : bool = false @onready var init_mouse_filter : MouseFilter = mouse_filter func _on_scroll_container_end_reached() -> void: %EndMessagePanel.show() mouse_filter = Control.MOUSE_FILTER_STOP if force_mouse_mode_visible: Input.mouse_mode = Input.MOUSE_MODE_VISIBLE super._on_scroll_container_end_reached() func _on_MenuButton_pressed() -> void: SceneLoader.load_scene(main_menu_scene) func _on_ExitButton_pressed() -> void: get_tree().quit() func _on_visibility_changed() -> void: if visible: %EndMessagePanel.hide() mouse_filter = init_mouse_filter func _ready() -> void: visibility_changed.connect(_on_visibility_changed) if main_menu_scene.is_empty(): %MenuButton.hide() if OS.has_feature("web"): %ExitButton.hide() super._ready() func _unhandled_input(event : InputEvent) -> void: if event.is_action_pressed("ui_cancel"): if not %EndMessagePanel.visible: _on_scroll_container_end_reached() else: get_tree().quit()