4 Commits

Author SHA1 Message Date
9e16a1d140 ci: updating workflow with latest LFS options
All checks were successful
Create tag, test, build and upload / BumpTag (push) Successful in 9s
Create tag, test, build and upload / Test (editmode) (push) Successful in 1m12s
Create tag, test, build and upload / Test (playmode) (push) Successful in 1m5s
Create tag, test, build and upload / Test (standalone) (push) Successful in 1m35s
Create tag, test, build and upload / Build (StandaloneLinux64) (push) Successful in 3m11s
Create tag, test, build and upload / Build (StandaloneWindows) (push) Successful in 2m36s
Create tag, test, build and upload / Build (WebGL) (push) Successful in 4m17s
2025-06-19 09:07:00 +02:00
d2ae57cefd Merge branch 'main' of https://sgda.game-dev.space/SGDA/UnityExampleProject
All checks were successful
Create tag, test, build and upload / BumpTag (push) Successful in 10s
Create tag, test, build and upload / Test (editmode) (push) Successful in 4m42s
Create tag, test, build and upload / Test (playmode) (push) Successful in 1m2s
Create tag, test, build and upload / Test (standalone) (push) Successful in 1m25s
Create tag, test, build and upload / Build (StandaloneLinux64) (push) Successful in 2m33s
Create tag, test, build and upload / Build (StandaloneWindows) (push) Successful in 9m31s
Create tag, test, build and upload / Build (WebGL) (push) Successful in 11m35s
2025-06-18 22:52:14 +02:00
8be3bb39eb ci: setting the scene to build 2025-06-18 22:51:33 +02:00
b488cf05e5 ci: removing redundant build step in test modes
Some checks failed
Create tag, test, build and upload / Test (playmode) (push) Has been cancelled
Create tag, test, build and upload / Test (standalone) (push) Has been cancelled
Create tag, test, build and upload / Build (StandaloneLinux64) (push) Has been cancelled
Create tag, test, build and upload / Build (StandaloneWindows) (push) Has been cancelled
Create tag, test, build and upload / Build (WebGL) (push) Has been cancelled
Create tag, test, build and upload / BumpTag (push) Has been cancelled
Create tag, test, build and upload / Test (editmode) (push) Has been cancelled
2025-06-18 10:55:53 +00:00
2 changed files with 13 additions and 24 deletions

View File

@ -42,13 +42,13 @@ jobs:
- standalone - standalone
steps: steps:
- name: Checkout - name: Checkout with LFS
uses: actions/checkout@v4 uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
with: with:
lfs: true checkout-version: 4
# Cache # Cache
- uses: actions/cache@v3 - uses: actions/cache@v4
with: with:
path: Library path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
@ -85,20 +85,6 @@ jobs:
with: with:
name: Coverage results for ${{ matrix.testMode }} name: Coverage results for ${{ matrix.testMode }}
path: ${{ steps.tests.outputs.coveragePath }} path: ${{ steps.tests.outputs.coveragePath }}
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITYLICENSE }}
UNITY_EMAIL: ${{ secrets.UNITYEMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITYPASSWORD }}
with:
unityVersion: 2022.3.42f1
dockerCpuLimit: 4
dockerMemoryLimit: 8g
targetPlatform: StandaloneLinux64
allowDirtyBuild: true # necessary because the custom image doesn't fit the repo's version and it tries to change stuff accordingly ntm
customParameters: -BuildOptions.AutoRunPlayer true
Build: Build:
name: Build name: Build
@ -113,13 +99,13 @@ jobs:
- StandaloneWindows # Build a Windows 64-bit standalone. - StandaloneWindows # Build a Windows 64-bit standalone.
steps: steps:
- name: Checkout - name: Checkout with LFS
uses: actions/checkout@v4 uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
with: with:
lfs: true checkout-version: 4
# Cache # Cache
- uses: actions/cache@v3 - uses: actions/cache@v4
with: with:
path: Library path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}

View File

@ -4,5 +4,8 @@
EditorBuildSettings: EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: [] m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
m_configObjects: {} m_configObjects: {}