Files
Unity6ExampleProject/.gitea/workflows/push-on-main.yaml
Minimata 163c42c999
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Create tag, test, build and upload / BumpTag (push) Successful in 7s
Create tag, test, build and upload / Build (StandaloneLinux64) (push) Failing after 23m12s
Create tag, test, build and upload / Build (StandaloneWindows) (push) Failing after 23m4s
Create tag, test, build and upload / Build (WebGL) (push) Failing after 23m11s
ci: trying plain build
2025-06-19 10:17:47 +02:00

132 lines
3.9 KiB
YAML

name: Create tag, test, build and upload
run-name: Create tag, test, build and upload
on:
push:
branches:
- main
tags-ignore:
- '**'
jobs:
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
# Test:
# name: Test
# runs-on: unity
# strategy:
# fail-fast: false
# matrix:
# testMode:
# - playmode
# - editmode
# - standalone
#
# steps:
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
# with:
# checkout-version: 4
#
# # Cache
# - uses: actions/cache@v4
# with:
# path: Library
# key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
# restore-keys: |
# Library-
#
# # Test
# - name: Run tests
# uses: game-ci/unity-test-runner@v4
# id: tests
# env:
# UNITY_LICENSE: ${{ secrets.UNITYLICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITYEMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITYPASSWORD }}
# with:
# useHostNetwork: true
# unityVersion: 2022.3.42f1
# customImage: 'unityci/editor:ubuntu-2022.3.42f1-linux-il2cpp-3'
# dockerCpuLimit: 4
# dockerMemoryLimit: 8g
# testMode: ${{ matrix.testMode }}
# artifactsPath: ${{ matrix.testMode }}-artifacts
# checkName: ${{ matrix.testMode }} Test Results
# customParameters: -testCategory "!AltTester"
# - name: Upload test results
# uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Test results for ${{ matrix.testMode }}
# path: ${{ steps.tests.outputs.artifactsPath }}
# - name: Upload test coverage
# uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Coverage results for ${{ matrix.testMode }}
# path: ${{ steps.tests.outputs.coveragePath }}
Build:
name: Build
# needs: Test
runs-on: unity
strategy:
fail-fast: false
matrix:
targetPlatform:
- WebGL # WebGL.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- StandaloneWindows # Build a Windows 64-bit standalone.
steps:
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
with:
checkout-version: 4
# Cache
- uses: actions/cache@v4
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITYLICENSE }}
UNITY_EMAIL: ${{ secrets.UNITYEMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITYPASSWORD }}
with:
unityVersion: 2022.3.42f1
dockerCpuLimit: 4
dockerMemoryLimit: 8g
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true # necessary because the custom image doesn't fit the repo's version and it tries to change stuff accordingly ntm
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}