feat: Barebones Godot project
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This commit is contained in:
2025-06-17 15:55:34 +02:00
parent 6a6a58d8b2
commit 949c08f6ff
9 changed files with 602 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

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name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- main
tags-ignore:
- "**"
env:
GAME_NAME: GodotExampleProject
jobs:
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
Export:
runs-on: ubuntu-latest
needs: BumpTag
container:
image: barichello/godot-ci:mono-4.4.1
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
with:
checkout-version: 3
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to release
uses: akkuman/gitea-release-action@v1
with:
name: Running release
tag_name: ${{ needs.BumpTag.outputs.tag_name }}
files: |-
Windows.zip
Linux.zip
Mac.zip

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/
# IDE related
.vscode/
.idea/
# Godot-specific ignores
.import/
/builds
# Imported translations (automatically generated from CSV files)
*.translation

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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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Start-ScheduledTask -TaskName godot_remote_debug
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[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

9
main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://s1cx1gvt4bed"]
[ext_resource type="Texture2D" uid="uid://y6va1ubsrwg2" path="res://icon.svg" id="1_ig7tw"]
[node name="Node2D" type="Node2D"]
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(559, 282)
texture = ExtResource("1_ig7tw")

20
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ExampleProject"
run/main_scene="uid://s1cx1gvt4bed"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="ExampleProject"