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EGJ25/scenes/main.gd
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feat: interactibles now emit signals and are parametrable through text and ids
2025-06-28 11:04:03 +02:00

18 lines
389 B
GDScript

extends Node2D
@export var base_mode: GUIDEMappingContext
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GUIDE.enable_mapping_context(base_mode)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_door_event_triggered(event_id: String) -> void:
print(event_id)