generated from SGDA/GodotExampleProject
39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
# This class is used to serialize a state chart state to a resource. It is intended
|
|
# to make it easier to save and load state charts, as well as to transfer them
|
|
# over the network if needed. See also SerializedStateChartResource.
|
|
class_name SerializedStateChartState
|
|
extends Resource
|
|
|
|
@export var name: StringName = ""
|
|
@export var state_type: int = -1
|
|
@export var active: bool = false
|
|
@export var pending_transition_name: String = ""
|
|
@export var pending_transition_remaining_delay: float = 0.0
|
|
@export var pending_transition_initial_delay: float = 0.0
|
|
@export var children: Array[SerializedStateChartState] = []
|
|
|
|
# Only used for history states
|
|
@export var history: SavedState = null
|
|
|
|
|
|
func _to_string() -> String:
|
|
return """SerializedStateChartState(
|
|
name: %s
|
|
state_class: %s
|
|
active: %s
|
|
pending_transition_name: %s
|
|
pending_transition_remaining_delay: %s
|
|
pending_transition_initial_delay: %s
|
|
children: %s
|
|
history: %s
|
|
)""" % [
|
|
name,
|
|
state_type,
|
|
active,
|
|
pending_transition_name,
|
|
pending_transition_remaining_delay,
|
|
pending_transition_initial_delay,
|
|
JSON.stringify(children, "\t"),
|
|
history.debug_string() if history != null else "null"
|
|
]
|