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EGJ25/addons/godot_state_charts/csharp/SerializedStateChart.cs
minimata 9a79715e47
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feat: made sure the aspect ration fit a pixel art game and added useful addons
2025-06-27 15:19:12 +02:00

90 lines
2.7 KiB
C#

// ReSharper disable once CheckNamespace
namespace GodotStateCharts
{
using System;
using Godot;
/// <summary>
/// C# wrapper for the SerializedStateChart Godot resource.
/// </summary>
public class SerializedStateChart : ResourceWrapper
{
private SerializedStateChart(Resource wrapped) : base(wrapped) { }
public static SerializedStateChart Of(Resource resource)
{
if (resource.GetScript().As<Script>() is not GDScript gdScript
|| !gdScript.ResourcePath.EndsWith("serialized_state_chart.gd"))
{
throw new ArgumentException("Given resource is not a SerializedStateChart.");
}
return new SerializedStateChart(resource);
}
public int Version
{
get => Wrapped.Get("version").AsInt32();
set => Wrapped.Set("version", value);
}
public string Name
{
get => Wrapped.Get("name").AsString();
set => Wrapped.Set("name", value);
}
public Godot.Collections.Dictionary ExpressionProperties
{
get => Wrapped.Get("expression_properties").AsGodotDictionary();
set => Wrapped.Set("expression_properties", value);
}
public Godot.Collections.Array QueuedEvents
{
get => Wrapped.Get("queued_events").AsGodotArray();
set => Wrapped.Set("queued_events", value);
}
public bool PropertyChangePending
{
get => Wrapped.Get("property_change_pending").AsBool();
set => Wrapped.Set("property_change_pending", value);
}
public bool StateChangePending
{
get => Wrapped.Get("state_change_pending").AsBool();
set => Wrapped.Set("state_change_pending", value);
}
public bool LockedDown
{
get => Wrapped.Get("locked_down").AsBool();
set => Wrapped.Set("locked_down", value);
}
public Godot.Collections.Array QueuedTransitions
{
get => Wrapped.Get("queued_transitions").AsGodotArray();
set => Wrapped.Set("queued_transitions", value);
}
public bool TransitionsProcessingActive
{
get => Wrapped.Get("transitions_processing_active").AsBool();
set => Wrapped.Set("transitions_processing_active", value);
}
public SerializedStateChartState State
{
get
{
var stateRes = Wrapped.Get("state").As<Resource>();
return stateRes != null ? SerializedStateChartState.Of(stateRes) : null;
}
set => Wrapped.Set("state", value?.Wrapped);
}
}
}