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EGJ25/addons/godot_state_charts/csharp/NodeWrapper.cs
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feat: made sure the aspect ration fit a pixel art game and added useful addons
2025-06-27 15:19:12 +02:00

50 lines
1.4 KiB
C#

// ReSharper disable once CheckNamespace
namespace GodotStateCharts
{
using Godot;
/// <summary>
/// Base class for all wrapper classes. Provides some common functionality. Not to be used directly.
/// </summary>
public abstract class NodeWrapper
{
/// <summary>
/// The wrapped node.
/// </summary>
protected internal readonly Node Wrapped;
protected NodeWrapper(Node wrapped)
{
Wrapped = wrapped;
}
/// <summary>
/// Allows to connect to signals on the wrapped node.
/// </summary>
/// <param name="signal"></param>
/// <param name="method"></param>
/// <param name="flags"></param>
public Error Connect(StringName signal, Callable method, uint flags = 0u)
{
return Wrapped.Connect(signal, method, flags);
}
/// <summary>
/// Allows to call methods on the wrapped node deferred.
/// </summary>
public Variant CallDeferred(string method, params Variant[] args)
{
return Wrapped.CallDeferred(method, args);
}
/// <summary>
/// Allows to call methods on the wrapped node.
/// </summary>
public Variant Call(string method, params Variant[] args)
{
return Wrapped.Call(method, args);
}
}
}