extends Node2D @export_file("*.tscn") var golé: String @export_file("*.tscn") var next_level: String @export var base_mode: GUIDEMappingContext @export var vies = 3 # Called when the node enters the scene tree for the first time. func _ready() -> void: GUIDE.enable_mapping_context(base_mode) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_interactible_triggered(event_id: String) -> void: vies -= 1 if vies == 0: SceneLoader.load_scene(golé) func _on_wrong_door_event_triggered(event_id: String) -> void: SceneLoader.load_scene(golé) func _on_right_door_event_triggered(event_id: String) -> void: SceneLoader.load_scene(next_level) # Replace with function body.