extends Area2D class_name Interactible @export_file("*.tscn") var scene_to_trigger : String @onready var rich_text_label: RichTextLabel = $RichTextLabel # Called when the node enters the scene tree for the first time. func _ready() -> void: rich_text_label.visible = false func _on_body_entered(body: Node2D) -> void: rich_text_label.visible = true func _on_body_exited(body: Node2D) -> void: rich_text_label.visible = false