@tool ## A trigger that activates when the input is released down. Will only emit a ## trigger event once. class_name GUIDETriggerReleased extends GUIDETrigger func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState: if not _is_actuated(input, value_type): if _is_actuated(_last_value, value_type): return GUIDETriggerState.TRIGGERED return GUIDETriggerState.NONE func _editor_name() -> String: return "Released" func _editor_description() -> String: return "Fires once, when the input goes from actuated to not actuated. The opposite of the Pressed trigger."