extends MainMenu var animation_state_machine : AnimationNodeStateMachinePlayback func intro_done() -> void: animation_state_machine.travel("OpenMainMenu") func _is_in_intro() -> bool: return animation_state_machine.get_current_node() == "Intro" func _event_is_mouse_button_released(event : InputEvent) -> bool: return event is InputEventMouseButton and not event.is_pressed() func _event_skips_intro(event : InputEvent) -> bool: return event.is_action_released("ui_accept") or \ event.is_action_released("ui_select") or \ event.is_action_released("ui_cancel") or \ _event_is_mouse_button_released(event) func _open_sub_menu(menu : Node) -> void: super._open_sub_menu(menu) animation_state_machine.travel("OpenSubMenu") func _close_sub_menu() -> void: super._close_sub_menu() animation_state_machine.travel("OpenMainMenu") func _input(event : InputEvent) -> void: if _is_in_intro() and _event_skips_intro(event): intro_done() return super._input(event) func _ready() -> void: super._ready() animation_state_machine = $MenuAnimationTree.get("parameters/playback") func _on_continue_game_button_pressed() -> void: load_game_scene()