using System;
using System.Collections.Generic;
using Godot;
namespace GodotStateCharts
{
///
/// C# wrapper for the SerializedStateChartState Godot resource.
///
public class SerializedStateChartState : ResourceWrapper
{
private SerializedStateChartState(Resource wrapped) : base(wrapped)
{
}
public static SerializedStateChartState Of(Resource resource)
{
if (resource.GetScript().As