46 Commits

Author SHA1 Message Date
f6dae54fd0 fix: added voiceline and removed broken credits
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2025-06-29 14:58:36 +02:00
d1996d44ed fix: wrong building and project name
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2025-06-29 14:43:22 +02:00
9c2bbd631f feat: lvl 3
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2025-06-29 14:33:23 +02:00
bd72931024 Lumières fenêtres scène 1
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2025-06-29 14:32:19 +02:00
a853a5b11b Lumières billboard et un asset blanc
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2025-06-29 14:17:24 +02:00
0e4fe61d03 Billboard added to main
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2025-06-29 14:04:47 +02:00
8c8996ee5c Deco scene 1 fenetres
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2025-06-29 13:57:35 +02:00
790b4d12a5 feat: new sounds
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2025-06-29 13:49:18 +02:00
08bd2ca3b4 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 13:43:17 +02:00
16c7adfceb feat: straightforward lvl 1 2025-06-29 13:43:11 +02:00
4344a43e02 Last scene layout
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2025-06-29 13:41:24 +02:00
dbf2092411 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 13:36:48 +02:00
6440cb26a9 fix: lvl 2 progression 2025-06-29 13:34:11 +02:00
ca5fb354c0 Buildings autour (seulement mur)
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2025-06-29 13:03:57 +02:00
00ef11d3fb Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 12:45:15 +02:00
3564825cd1 feat: music 2025-06-29 12:44:43 +02:00
1057d2d81b et l'import
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2025-06-29 12:44:17 +02:00
3f5156a48b Asset billboard Onid 2025-06-29 12:44:03 +02:00
a271dc1d36 feat: some crowd 2025-06-29 12:26:30 +02:00
5b37da17e0 fix: some lights on lvl 1
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2025-06-29 12:11:11 +02:00
9b781ac431 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 12:02:41 +02:00
42fa5edecf feat: lvl2 decor 2025-06-29 12:02:37 +02:00
d478f81fc0 Déco scène 1 (buildings fond)
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2025-06-29 12:01:04 +02:00
84cf2d3131 Asset mur uni 2025-06-29 11:28:33 +02:00
12cd9a5232 Déco scène 1 2025-06-29 11:27:45 +02:00
c12009c6d5 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 10:41:32 +02:00
2eab16feab feat: tableau 2025-06-29 10:41:26 +02:00
62afaea51d trap door import
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2025-06-29 10:33:12 +02:00
d92d6203cf Trap door asset
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first version
2025-06-29 10:21:28 +02:00
7d9dfc40a6 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 10:05:31 +02:00
cc93f8dfc4 fix: change floor 2025-06-29 10:05:23 +02:00
de8079f0da Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
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# Conflicts:
#	assets/garance/EGJ-Green-tiles.png
#	assets/garance/EGJ-Green-tiles.png.import
2025-06-29 09:54:51 +02:00
ad040b4940 Green tiles (correct) 2025-06-29 09:49:48 +02:00
5275d63aa9 feat: lvl 3 skeleton and logic
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2025-06-29 09:40:40 +02:00
16e0db2f9c fix: smalle fixes
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2025-06-28 22:37:16 +02:00
76ee5d19be feat: audio listener for spatialisation
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2025-06-28 21:50:58 +02:00
6fdee5f41e fix: new audio files and fixed a UX issue on intro
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2025-06-28 21:44:47 +02:00
49eb140982 feat: THE SOUND PAIN MAN
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2025-06-28 21:37:41 +02:00
f4b5ba5ad9 feat: third level base and some more buildings on lvl 1
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2025-06-28 18:53:35 +02:00
c767f88fcd feat: level two base
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2025-06-28 17:54:57 +02:00
a51c4b82ae feat: new defeat screen and new indoors scene
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2025-06-28 16:18:17 +02:00
aa6a5ca964 feat: wrong building scene
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2025-06-28 14:33:47 +02:00
f365450590 feat: sound for intro
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2025-06-28 13:02:47 +02:00
e6da2f34e6 feat: can name interactible objects
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2025-06-28 12:46:58 +02:00
1b83af938f feat: intro text
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2025-06-28 12:38:45 +02:00
5ee7b125e3 feat: interactibles now emit signals and are parametrable through text and ids
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2025-06-28 11:04:03 +02:00
303 changed files with 17977 additions and 106 deletions

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@ -12,7 +12,7 @@ func update_name_label():
var config_name : String = ProjectSettings.get_setting("application/config/name", NO_NAME_STRING)
if config_name.is_empty():
config_name = NO_NAME_STRING
text = config_name
text = config_name.to_upper()
func _ready():
update_name_label()

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@ -6,11 +6,15 @@ extends Control
@export var options_packed_scene : PackedScene
@export var credits_packed_scene : PackedScene
@onready var background_music_player: AudioStreamPlayer = $BackgroundMusicPlayer
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
var options_scene
var credits_scene
var sub_menu
func load_game_scene() -> void:
audio_stream_player.stop()
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:
@ -73,6 +77,7 @@ func _ready() -> void:
_add_or_hide_options()
_add_or_hide_credits()
_hide_new_game_if_unset()
audio_stream_player.play()
func _on_new_game_button_pressed() -> void:
new_game()

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