generated from SGDA/GodotExampleProject
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4 Commits
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9c2bbd631f | |||
bd72931024 | |||
a853a5b11b | |||
0e4fe61d03 |
BIN
assets/garance/RectangleBlanc.png
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BIN
assets/garance/RectangleBlanc.png
(Stored with Git LFS)
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34
assets/garance/RectangleBlanc.png.import
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34
assets/garance/RectangleBlanc.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b7056kyfrlwyo"
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path="res://.godot/imported/RectangleBlanc.png-49aad6f81ba6468615261702b42fd584.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/garance/RectangleBlanc.png"
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dest_files=["res://.godot/imported/RectangleBlanc.png-49aad6f81ba6468615261702b42fd584.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -5,25 +5,25 @@ bus/1/name = &"Cinematique"
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bus/1/solo = false
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bus/1/solo = false
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bus/1/mute = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/bypass_fx = false
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bus/1/volume_db = -10.5185
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bus/1/volume_db = -3.43255
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bus/1/send = &"Master"
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bus/1/send = &"Master"
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bus/2/name = &"VoiceOver"
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bus/2/name = &"VoiceOver"
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bus/2/solo = false
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bus/2/solo = false
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bus/2/mute = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/bypass_fx = false
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bus/2/volume_db = -0.030508
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bus/2/volume_db = 2.1515
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bus/2/send = &"Master"
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bus/2/send = &"Master"
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bus/3/name = &"UI"
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bus/3/name = &"UI"
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bus/3/solo = false
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bus/3/solo = false
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bus/3/mute = false
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bus/3/mute = false
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bus/3/bypass_fx = false
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bus/3/bypass_fx = false
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bus/3/volume_db = -2.91905
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bus/3/volume_db = -2.51026
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bus/3/send = &"Master"
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bus/3/send = &"Master"
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bus/4/name = &"Music"
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bus/4/name = &"Music"
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bus/4/solo = false
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bus/4/solo = false
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bus/4/mute = false
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bus/4/mute = false
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bus/4/bypass_fx = false
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bus/4/bypass_fx = false
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bus/4/volume_db = -10.0741
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bus/4/volume_db = -3.11736
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bus/4/send = &"Master"
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bus/4/send = &"Master"
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bus/5/name = &"Ambiance"
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bus/5/name = &"Ambiance"
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bus/5/solo = false
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bus/5/solo = false
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@ -18,6 +18,8 @@ extends Node2D
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@onready var timer_between_vo: Timer = $TimerBetweenVO
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@onready var timer_between_vo: Timer = $TimerBetweenVO
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var is_interjection_next = false
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var is_interjection_next = false
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var current_info: int = 0
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var current_info: int = 0
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var is_over = false
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var currently_playing: AudioStreamPlayer2D
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@onready var vo_prise_tiree: AudioStreamPlayer2D = $Hack/VOPriseTiree
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@onready var vo_prise_tiree: AudioStreamPlayer2D = $Hack/VOPriseTiree
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@onready var vo_interjection: AudioStreamPlayer2D = $Hack/VOInterjection
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@onready var vo_interjection: AudioStreamPlayer2D = $Hack/VOInterjection
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@ -54,6 +56,10 @@ func _ready() -> void:
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vo_players.append(vo_player_9)
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vo_players.append(vo_player_9)
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vo_players.append(vo_player_10)
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vo_players.append(vo_player_10)
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currently_playing = vo_players[current_info]
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vo_players[current_info].play()
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current_info += 1
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func _on_prise_interacted(event_id: String) -> void:
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func _on_prise_interacted(event_id: String) -> void:
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wrong_hack.deactivate()
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wrong_hack.deactivate()
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@ -67,15 +73,21 @@ func made_mistake() -> void:
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SceneLoader.load_scene(golé)
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SceneLoader.load_scene(golé)
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func _on_failed_hack(event_id: String) -> void:
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func _on_failed_hack(event_id: String) -> void:
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if currently_playing != null and currently_playing.playing:
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currently_playing.stop()
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made_mistake()
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made_mistake()
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interact.play()
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interact.play()
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vo_trop_proche.play()
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vo_trop_proche.play()
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currently_playing = vo_trop_proche
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func _on_successful_hack(event_id: String) -> void:
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func _on_successful_hack(event_id: String) -> void:
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if currently_playing != null and currently_playing.playing:
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currently_playing.stop()
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right_door.activate()
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right_door.activate()
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wrong_door.deactivate()
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wrong_door.deactivate()
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interact.play()
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interact.play()
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vo_prise_tiree.play()
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vo_prise_tiree.play()
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currently_playing = vo_prise_tiree
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right_door.visible = true
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right_door.visible = true
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func _on_interactible_triggered(event_id: String) -> void:
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func _on_interactible_triggered(event_id: String) -> void:
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@ -89,14 +101,19 @@ func _on_right_door_event_triggered(event_id: String) -> void:
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SceneLoader.load_scene(next_level) # Replace with function body.
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SceneLoader.load_scene(next_level) # Replace with function body.
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func _on_timer_between_vo_timeout() -> void:
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func _on_timer_between_vo_timeout() -> void:
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if is_interjection_next:
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if currently_playing != null and currently_playing.playing:
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vo_interjection.play()
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is_interjection_next = not is_interjection_next
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return
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return
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if is_over:
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vo_interjection.play()
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if current_info >= len(vo_players):
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if current_info >= len(vo_players):
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is_over = true
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return
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return
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currently_playing = vo_players[current_info]
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vo_players[current_info].play()
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vo_players[current_info].play()
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current_info += 1
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current_info += 1
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is_interjection_next = not is_interjection_next
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func _on_vo_trop_proche_finished() -> void:
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pass
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File diff suppressed because one or more lines are too long
648
scenes/main.tscn
648
scenes/main.tscn
File diff suppressed because one or more lines are too long
@ -166,8 +166,6 @@ script = ExtResource("1_dovo2")
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move = ExtResource("2_gmlin")
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move = ExtResource("2_gmlin")
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interact = ExtResource("3_lvxji")
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interact = ExtResource("3_lvxji")
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 2)
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_dovo2")
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shape = SubResource("CapsuleShape2D_dovo2")
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