9 Commits

Author SHA1 Message Date
0e4fe61d03 Billboard added to main
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2025-06-29 14:04:47 +02:00
8c8996ee5c Deco scene 1 fenetres
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2025-06-29 13:57:35 +02:00
790b4d12a5 feat: new sounds
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2025-06-29 13:49:18 +02:00
08bd2ca3b4 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 13:43:17 +02:00
16c7adfceb feat: straightforward lvl 1 2025-06-29 13:43:11 +02:00
4344a43e02 Last scene layout
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2025-06-29 13:41:24 +02:00
dbf2092411 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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Create tag and build when new code gets to main / Export (push) Successful in 2m42s
2025-06-29 13:36:48 +02:00
6440cb26a9 fix: lvl 2 progression 2025-06-29 13:34:11 +02:00
ca5fb354c0 Buildings autour (seulement mur)
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2025-06-29 13:03:57 +02:00
118 changed files with 341 additions and 47 deletions

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@ -7,13 +7,14 @@ extends Control
@export var credits_packed_scene : PackedScene @export var credits_packed_scene : PackedScene
@onready var background_music_player: AudioStreamPlayer = $BackgroundMusicPlayer @onready var background_music_player: AudioStreamPlayer = $BackgroundMusicPlayer
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
var options_scene var options_scene
var credits_scene var credits_scene
var sub_menu var sub_menu
func load_game_scene() -> void: func load_game_scene() -> void:
background_music_player.stop() audio_stream_player.stop()
SceneLoader.load_scene(game_scene_path) SceneLoader.load_scene(game_scene_path)
func new_game() -> void: func new_game() -> void:
@ -76,6 +77,7 @@ func _ready() -> void:
_add_or_hide_options() _add_or_hide_options()
_add_or_hide_credits() _add_or_hide_credits()
_hide_new_game_if_unset() _hide_new_game_if_unset()
audio_stream_player.play()
func _on_new_game_button_pressed() -> void: func _on_new_game_button_pressed() -> void:
new_game() new_game()

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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/VO_LVL2_A_01.ogg-5e256a802dfbbccf6953e19606ab
[params] [params]
loop=false loop=false
loop_offset=0 loop_offset=0.0
bpm=0 bpm=0.0
beat_count=0 beat_count=0
bar_beats=4 bar_beats=4

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