4 Commits

Author SHA1 Message Date
7d9dfc40a6 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 10:05:31 +02:00
cc93f8dfc4 fix: change floor 2025-06-29 10:05:23 +02:00
de8079f0da Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
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Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m32s
# Conflicts:
#	assets/garance/EGJ-Green-tiles.png
#	assets/garance/EGJ-Green-tiles.png.import
2025-06-29 09:54:51 +02:00
ad040b4940 Green tiles (correct) 2025-06-29 09:49:48 +02:00
4 changed files with 22 additions and 7 deletions

BIN
assets/garance/EGJ-Green-tiles.png (Stored with Git LFS)

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@ -2,7 +2,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ch7k58hcv4d0y"
uid="uid://lqn1agbqybrv"
path="res://.godot/imported/EGJ-Green-tiles.png-1c52bebef5d392ae5c1aa00936fe3f02.ctex"
metadata={
"vram_texture": false

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@ -2515,14 +2515,14 @@ position = Vector2(292, -17)
sprite_frames = SubResource("SpriteFrames_fcj1w")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.855646
frame_progress = 0.457516
[node name="AnimatedSprite2D2" type="AnimatedSprite2D" parent="Hack"]
position = Vector2(-11, 14)
sprite_frames = SubResource("SpriteFrames_tnfmx")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.900493
frame_progress = 0.502363
[node name="StaticBody2D" type="StaticBody2D" parent="Hack"]