24 Commits

Author SHA1 Message Date
ca5fb354c0 Buildings autour (seulement mur)
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2025-06-29 13:03:57 +02:00
00ef11d3fb Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 12:45:15 +02:00
3564825cd1 feat: music 2025-06-29 12:44:43 +02:00
1057d2d81b et l'import
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2025-06-29 12:44:17 +02:00
3f5156a48b Asset billboard Onid 2025-06-29 12:44:03 +02:00
a271dc1d36 feat: some crowd 2025-06-29 12:26:30 +02:00
5b37da17e0 fix: some lights on lvl 1
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2025-06-29 12:11:11 +02:00
9b781ac431 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 12:02:41 +02:00
42fa5edecf feat: lvl2 decor 2025-06-29 12:02:37 +02:00
d478f81fc0 Déco scène 1 (buildings fond)
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2025-06-29 12:01:04 +02:00
84cf2d3131 Asset mur uni 2025-06-29 11:28:33 +02:00
12cd9a5232 Déco scène 1 2025-06-29 11:27:45 +02:00
c12009c6d5 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 10:41:32 +02:00
2eab16feab feat: tableau 2025-06-29 10:41:26 +02:00
62afaea51d trap door import
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2025-06-29 10:33:12 +02:00
d92d6203cf Trap door asset
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first version
2025-06-29 10:21:28 +02:00
7d9dfc40a6 Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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2025-06-29 10:05:31 +02:00
cc93f8dfc4 fix: change floor 2025-06-29 10:05:23 +02:00
de8079f0da Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
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# Conflicts:
#	assets/garance/EGJ-Green-tiles.png
#	assets/garance/EGJ-Green-tiles.png.import
2025-06-29 09:54:51 +02:00
ad040b4940 Green tiles (correct) 2025-06-29 09:49:48 +02:00
5275d63aa9 feat: lvl 3 skeleton and logic
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2025-06-29 09:40:40 +02:00
16e0db2f9c fix: smalle fixes
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2025-06-28 22:37:16 +02:00
76ee5d19be feat: audio listener for spatialisation
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2025-06-28 21:50:58 +02:00
6fdee5f41e fix: new audio files and fixed a UX issue on intro
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2025-06-28 21:44:47 +02:00
148 changed files with 6913 additions and 175 deletions

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@ -6,11 +6,14 @@ extends Control
@export var options_packed_scene : PackedScene @export var options_packed_scene : PackedScene
@export var credits_packed_scene : PackedScene @export var credits_packed_scene : PackedScene
@onready var background_music_player: AudioStreamPlayer = $BackgroundMusicPlayer
var options_scene var options_scene
var credits_scene var credits_scene
var sub_menu var sub_menu
func load_game_scene() -> void: func load_game_scene() -> void:
background_music_player.stop()
SceneLoader.load_scene(game_scene_path) SceneLoader.load_scene(game_scene_path)
func new_game() -> void: func new_game() -> void:

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cklwwfr8t6px6"
path="res://.godot/imported/MUS_LVL1_intro.ogg-3e6e9b66588934674b604208ed7dbc50.oggvorbisstr"
[deps]
source_file="res://assets/Audio/MUS_LVL1_intro.ogg"
dest_files=["res://.godot/imported/MUS_LVL1_intro.ogg-3e6e9b66588934674b604208ed7dbc50.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cb40pasbhcfuq"
path="res://.godot/imported/MUS_LVL2_intro.ogg-27002ff0e4a91789426ade7b2dbe8335.oggvorbisstr"
[deps]
source_file="res://assets/Audio/MUS_LVL2_intro.ogg"
dest_files=["res://.godot/imported/MUS_LVL2_intro.ogg-27002ff0e4a91789426ade7b2dbe8335.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b2n1oebsc28yt"
path="res://.godot/imported/MUS_LVL3_intro.ogg-16ca681d3903628bcefc5e0d234cd3b8.oggvorbisstr"
[deps]
source_file="res://assets/Audio/MUS_LVL3_intro.ogg"
dest_files=["res://.godot/imported/MUS_LVL3_intro.ogg-16ca681d3903628bcefc5e0d234cd3b8.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c6n57rs4s1kqj"
path="res://.godot/imported/MUS_MENU_loop.ogg-582a182b0e37c2cde78aa50257dc165a.oggvorbisstr"
[deps]
source_file="res://assets/Audio/MUS_MENU_loop.ogg"
dest_files=["res://.godot/imported/MUS_MENU_loop.ogg-582a182b0e37c2cde78aa50257dc165a.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

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