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6440cb26a9
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fix: lvl 2 progression
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2025-06-29 13:34:11 +02:00 |
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00ef11d3fb
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 11s
Create tag and build when new code gets to main / Export (push) Successful in 2m47s
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2025-06-29 12:45:15 +02:00 |
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3564825cd1
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feat: music
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2025-06-29 12:44:43 +02:00 |
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1057d2d81b
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et l'import
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-06-29 12:44:17 +02:00 |
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3f5156a48b
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Asset billboard Onid
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2025-06-29 12:44:03 +02:00 |
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84cf2d3131
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Asset mur uni
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2025-06-29 11:28:33 +02:00 |
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62afaea51d
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trap door import
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m34s
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2025-06-29 10:33:12 +02:00 |
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d92d6203cf
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Trap door asset
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m28s
first version
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2025-06-29 10:21:28 +02:00 |
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de8079f0da
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Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m32s
# Conflicts:
# assets/garance/EGJ-Green-tiles.png
# assets/garance/EGJ-Green-tiles.png.import
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2025-06-29 09:54:51 +02:00 |
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ad040b4940
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Green tiles (correct)
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2025-06-29 09:49:48 +02:00 |
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5275d63aa9
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feat: lvl 3 skeleton and logic
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m40s
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2025-06-29 09:40:40 +02:00 |
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6fdee5f41e
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fix: new audio files and fixed a UX issue on intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 10s
Create tag and build when new code gets to main / Export (push) Successful in 2m36s
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2025-06-28 21:44:47 +02:00 |
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49eb140982
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feat: THE SOUND PAIN MAN
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-28 21:37:41 +02:00 |
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f4b5ba5ad9
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feat: third level base and some more buildings on lvl 1
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m20s
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2025-06-28 18:53:35 +02:00 |
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c767f88fcd
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feat: level two base
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 5m2s
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2025-06-28 17:54:57 +02:00 |
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a51c4b82ae
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feat: new defeat screen and new indoors scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
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2025-06-28 16:18:17 +02:00 |
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f365450590
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feat: sound for intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
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2025-06-28 13:02:47 +02:00 |
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e59f0e9e6a
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feat: small world and interactibles
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m25s
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2025-06-28 10:23:35 +02:00 |
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