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d92d6203cf
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Trap door asset
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m28s
first version
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2025-06-29 10:21:28 +02:00 |
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de8079f0da
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Merge branch 'main' of http://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m32s
# Conflicts:
# assets/garance/EGJ-Green-tiles.png
# assets/garance/EGJ-Green-tiles.png.import
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2025-06-29 09:54:51 +02:00 |
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ad040b4940
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Green tiles (correct)
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2025-06-29 09:49:48 +02:00 |
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5275d63aa9
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feat: lvl 3 skeleton and logic
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m40s
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2025-06-29 09:40:40 +02:00 |
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49eb140982
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feat: THE SOUND PAIN MAN
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-28 21:37:41 +02:00 |
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f4b5ba5ad9
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feat: third level base and some more buildings on lvl 1
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m20s
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2025-06-28 18:53:35 +02:00 |
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c767f88fcd
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feat: level two base
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 5m2s
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2025-06-28 17:54:57 +02:00 |
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