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9f176cd1a9
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nom bar
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 2m32s
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2025-06-29 15:12:39 +02:00 |
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f6dae54fd0
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fix: added voiceline and removed broken credits
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 2m31s
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2025-06-29 14:58:36 +02:00 |
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d1996d44ed
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fix: wrong building and project name
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 2m31s
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2025-06-29 14:43:22 +02:00 |
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9c2bbd631f
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feat: lvl 3
Create tag and build when new code gets to main / BumpTag (push) Successful in 15s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-29 14:33:23 +02:00 |
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bd72931024
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Lumières fenêtres scène 1
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2025-06-29 14:32:19 +02:00 |
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a853a5b11b
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Lumières billboard et un asset blanc
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Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-29 14:17:24 +02:00 |
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0e4fe61d03
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Billboard added to main
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 2m31s
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2025-06-29 14:04:47 +02:00 |
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8c8996ee5c
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Deco scene 1 fenetres
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Create tag and build when new code gets to main / Export (push) Successful in 2m37s
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2025-06-29 13:57:35 +02:00 |
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08bd2ca3b4
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
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Create tag and build when new code gets to main / Export (push) Successful in 2m40s
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2025-06-29 13:43:17 +02:00 |
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16c7adfceb
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feat: straightforward lvl 1
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2025-06-29 13:43:11 +02:00 |
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4344a43e02
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Last scene layout
Create tag and build when new code gets to main / BumpTag (push) Successful in 11s
Create tag and build when new code gets to main / Export (push) Successful in 2m37s
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2025-06-29 13:41:24 +02:00 |
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dbf2092411
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 2m42s
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2025-06-29 13:36:48 +02:00 |
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6440cb26a9
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fix: lvl 2 progression
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2025-06-29 13:34:11 +02:00 |
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ca5fb354c0
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Buildings autour (seulement mur)
Create tag and build when new code gets to main / BumpTag (push) Successful in 11s
Create tag and build when new code gets to main / Export (push) Successful in 2m44s
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2025-06-29 13:03:57 +02:00 |
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3564825cd1
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feat: music
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2025-06-29 12:44:43 +02:00 |
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a271dc1d36
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feat: some crowd
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2025-06-29 12:26:30 +02:00 |
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5b37da17e0
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fix: some lights on lvl 1
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-29 12:11:11 +02:00 |
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9b781ac431
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Merge branch 'main' of https://sgda.game-dev.space/SGDA/EGJ25
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-29 12:02:41 +02:00 |
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42fa5edecf
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feat: lvl2 decor
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2025-06-29 12:02:37 +02:00 |
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d478f81fc0
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Déco scène 1 (buildings fond)
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Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-06-29 12:01:04 +02:00 |
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12cd9a5232
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Déco scène 1
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2025-06-29 11:27:45 +02:00 |
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2eab16feab
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feat: tableau
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2025-06-29 10:41:26 +02:00 |
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cc93f8dfc4
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fix: change floor
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2025-06-29 10:05:23 +02:00 |
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5275d63aa9
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feat: lvl 3 skeleton and logic
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m40s
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2025-06-29 09:40:40 +02:00 |
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16e0db2f9c
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fix: smalle fixes
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m27s
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2025-06-28 22:37:16 +02:00 |
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76ee5d19be
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feat: audio listener for spatialisation
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-28 21:50:58 +02:00 |
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6fdee5f41e
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fix: new audio files and fixed a UX issue on intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 10s
Create tag and build when new code gets to main / Export (push) Successful in 2m36s
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2025-06-28 21:44:47 +02:00 |
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49eb140982
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feat: THE SOUND PAIN MAN
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m33s
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2025-06-28 21:37:41 +02:00 |
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f4b5ba5ad9
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feat: third level base and some more buildings on lvl 1
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m20s
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2025-06-28 18:53:35 +02:00 |
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c767f88fcd
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feat: level two base
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 5m2s
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2025-06-28 17:54:57 +02:00 |
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a51c4b82ae
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feat: new defeat screen and new indoors scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
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2025-06-28 16:18:17 +02:00 |
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aa6a5ca964
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feat: wrong building scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m17s
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2025-06-28 14:33:47 +02:00 |
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f365450590
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feat: sound for intro
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m19s
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2025-06-28 13:02:47 +02:00 |
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e6da2f34e6
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feat: can name interactible objects
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m15s
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2025-06-28 12:46:58 +02:00 |
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1b83af938f
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feat: intro text
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
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2025-06-28 12:38:45 +02:00 |
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5ee7b125e3
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feat: interactibles now emit signals and are parametrable through text and ids
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s
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2025-06-28 11:04:03 +02:00 |
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e59f0e9e6a
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feat: small world and interactibles
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m25s
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2025-06-28 10:23:35 +02:00 |
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00037d0270
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feat: base
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m5s
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2025-06-27 23:11:54 +02:00 |
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