feat: level two base
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This commit is contained in:
2025-06-28 17:54:57 +02:00
parent a51c4b82ae
commit c767f88fcd
7 changed files with 802 additions and 23 deletions

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@ -13,6 +13,12 @@ signal event_triggered(event_id: String)
@onready var message_box: Label = %MessageBox
@onready var interact_box: RichTextLabel = $RichTextLabel
@export var is_item = false
@onready var confirm_button: Button = %ConfirmButton
@onready var cancel_button: Button = %CancelButton
@onready var ok_button: Button = %OkButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
rich_text_label.visible = false
@ -21,6 +27,11 @@ func _ready() -> void:
if not interact_text.is_empty():
interact_box.text = interact_text.to_upper()
if is_item:
confirm_button.visible = false
cancel_button.visible = false
ok_button.visible = true
func _on_body_entered(body: Node2D) -> void:
rich_text_label.visible = true
@ -31,10 +42,13 @@ func _on_body_exited(body: Node2D) -> void:
func show_confirm():
confirm_panel.visible = true
if is_item:
event_triggered.emit(event)
func _on_confirm_button_pressed() -> void:
confirm_panel.visible = false
event_triggered.emit(event)
if not is_item:
event_triggered.emit(event)
func _on_cancel_button_pressed() -> void:
confirm_panel.visible = false