generated from SGDA/GodotExampleProject
feat: made sure the aspect ration fit a pixel art game and added useful addons
This commit is contained in:
30
addons/guide/ui/guide_icon_renderer.gd
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30
addons/guide/ui/guide_icon_renderer.gd
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## Base class for icon renderers. Note that all icon renderers must be tool
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## scripts.
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@tool
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class_name GUIDEIconRenderer
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extends Control
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## The priority of this icon renderer. Built-in renderers use priority 0. Built-in
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## fallback renderer uses priority 100. The smaller the number the higher the priority.
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@export var priority:int = 0
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## Whether or not this renderer can render an icon for this input.
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func supports(input:GUIDEInput) -> bool:
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return false
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## Set up the scene so that the given input can be rendered. This will
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## only be called for input where `supports` has returned true.
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func render(input:GUIDEInput) -> void:
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pass
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## A cache key for the given input. This should be unique for this renderer
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## and the given input. The same input should yield the same cache key for
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## each renderer.
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func cache_key(input:GUIDEInput) -> String:
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push_error("Custom renderers must override the cache_key function to ensure proper caching.")
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return "i-forgot-the-cache-key"
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func _ready():
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process_mode = Node.PROCESS_MODE_ALWAYS
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|
1
addons/guide/ui/guide_icon_renderer.gd.uid
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1
addons/guide/ui/guide_icon_renderer.gd.uid
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uid://c25x75clb4fgl
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358
addons/guide/ui/guide_input_formatter.gd
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358
addons/guide/ui/guide_input_formatter.gd
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@tool
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## Helper class for formatting GUIDE input for the UI.
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class_name GUIDEInputFormatter
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const IconMaker = preload("icon_maker/icon_maker.gd")
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const KeyRenderer = preload("renderers/keyboard/key_renderer.tscn")
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const MouseRenderer = preload("renderers/mouse/mouse_renderer.tscn")
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const TouchRenderer = preload("renderers/touch/touch_renderer.tscn")
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const JoyRenderer = preload("renderers/joy/joy_renderer.tscn")
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const XboxRenderer = preload("renderers/controllers/xbox/xbox_controller_renderer.tscn")
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const PlayStationRenderer = preload("renderers/controllers/playstation/playstation_controller_renderer.tscn")
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const SwitchRenderer = preload("renderers/controllers/switch/switch_controller_renderer.tscn")
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const ActionRenderer = preload("renderers/misc/action_renderer.tscn")
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const FallbackRenderer = preload("renderers/misc/fallback_renderer.tscn")
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const DefaultTextProvider = preload("text_providers/default_text_provider.gd")
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const XboxTextProvider = preload("text_providers/controllers/xbox/xbox_controller_text_provider.gd")
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const PlayStationTextProvider = preload("text_providers/controllers/playstation/playstation_controller_text_provider.gd")
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const SwitchTextProvider = preload("text_providers/controllers/switch/switch_controller_text_provider.gd")
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# These are shared across all instances
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static var _icon_maker:IconMaker
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static var _icon_renderers:Array[GUIDEIconRenderer] = []
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static var _text_providers:Array[GUIDETextProvider] = []
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static var _is_ready:bool = false
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## Separator to separate mixed input.
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static var mixed_input_separator:String = ", "
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## Separator to separate chorded input.
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static var chorded_input_separator:String = " + "
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## Separator to separate combo input.
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static var combo_input_separator:String = " > "
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# These are per-instance
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var _action_resolver:Callable
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var _icon_size:int
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static func _ensure_readiness():
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if _is_ready:
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return
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# reconnect to an icon maker that might be there
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var root = Engine.get_main_loop().root
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for child in root.get_children():
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if child is IconMaker:
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_icon_maker = child
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if _icon_maker == null:
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_icon_maker = preload("icon_maker/icon_maker.tscn").instantiate()
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root.add_child.call_deferred(_icon_maker)
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add_icon_renderer(KeyRenderer.instantiate())
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add_icon_renderer(MouseRenderer.instantiate())
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add_icon_renderer(TouchRenderer.instantiate())
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add_icon_renderer(ActionRenderer.instantiate())
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add_icon_renderer(JoyRenderer.instantiate())
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add_icon_renderer(XboxRenderer.instantiate())
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add_icon_renderer(PlayStationRenderer.instantiate())
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add_icon_renderer(SwitchRenderer.instantiate())
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add_icon_renderer(FallbackRenderer.instantiate())
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add_text_provider(DefaultTextProvider.new())
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add_text_provider(XboxTextProvider.new())
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add_text_provider(PlayStationTextProvider.new())
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add_text_provider(SwitchTextProvider.new())
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_is_ready = true
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## This will clean up the rendering infrastructure used for generating
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## icons. Note that in a normal game you will have no need to call this
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## as the infrastructure is needed throughout the run of your game.
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## It might be useful in tests though, to get rid of spurious warnings
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## about orphaned nodes.
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static func cleanup():
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_is_ready = false
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# free all the nodes to avoid memory leaks
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for renderer in _icon_renderers:
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renderer.queue_free()
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_icon_renderers.clear()
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_text_providers.clear()
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if is_instance_valid(_icon_maker):
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_icon_maker.queue_free()
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func _init(icon_size:int = 32, resolver:Callable = func(action) -> GUIDEActionMapping: return null ):
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_icon_size = icon_size
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_action_resolver = resolver
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## Adds an icon renderer for rendering icons.
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static func add_icon_renderer(renderer:GUIDEIconRenderer) -> void:
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_icon_renderers.append(renderer)
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_icon_renderers.sort_custom(func(r1, r2): return r1.priority < r2.priority)
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## Removes an icon renderer.
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static func remove_icon_renderer(renderer:GUIDEIconRenderer) -> void:
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_icon_renderers.erase(renderer)
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## Adds a text provider for rendering text.
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static func add_text_provider(provider:GUIDETextProvider) -> void:
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_text_providers.append(provider)
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_text_providers.sort_custom(func(r1, r2): return r1.priority < r2.priority)
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||||
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||||
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||||
## Removes a text provider
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||||
static func remove_text_provider(provider:GUIDETextProvider) -> void:
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_text_providers.erase(provider)
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||||
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||||
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||||
## Returns an input formatter that can format actions using the currently active inputs.
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||||
static func for_active_contexts(icon_size:int = 32) -> GUIDEInputFormatter:
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||||
var resolver = func(action:GUIDEAction) -> GUIDEActionMapping:
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for mapping in GUIDE._active_action_mappings:
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||||
if mapping.action == action:
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||||
return mapping
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||||
return null
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||||
return GUIDEInputFormatter.new(icon_size, resolver)
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||||
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||||
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||||
## Returns an input formatter that can format actions using the given context.
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static func for_context(context:GUIDEMappingContext, icon_size:int = 32) -> GUIDEInputFormatter:
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||||
var resolver:Callable = func(action:GUIDEAction) -> GUIDEActionMapping:
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for mapping in context.mappings:
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||||
if mapping.action == action:
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||||
return mapping
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||||
return null
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||||
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||||
return GUIDEInputFormatter.new(icon_size, resolver)
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||||
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||||
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||||
## Formats the action input as richtext with icons suitable for a RichTextLabel. This function
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||||
## is async as icons may need to be rendered in the background which can take a few frames, so
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## you will need to await on it.
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func action_as_richtext_async(action:GUIDEAction) -> String:
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||||
return await _materialized_as_richtext_async(_materialize_action_input(action))
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## Formats the action input as plain text which can be used in any UI component. This is a bit
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||||
## more light-weight than formatting as icons and returns immediately.
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||||
func action_as_text(action:GUIDEAction) -> String:
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return _materialized_as_text(_materialize_action_input(action))
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||||
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||||
## Formats the input as richtext with icons suitable for a RichTextLabel. This function
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||||
## is async as icons may need to be rendered in the background which can take a few frames, so
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||||
## you will need to await on it.
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||||
func input_as_richtext_async(input:GUIDEInput, materialize_actions:bool = true) -> String:
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||||
return await _materialized_as_richtext_async(_materialize_input(input, materialize_actions))
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||||
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||||
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||||
## Formats the input as plain text which can be used in any UI component. This is a bit
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||||
## more light-weight than formatting as icons and returns immediately.
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||||
func input_as_text(input:GUIDEInput, materialize_actions:bool = true) -> String:
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return _materialized_as_text(_materialize_input(input, materialize_actions))
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||||
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||||
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||||
## Renders materialized input as text.
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||||
func _materialized_as_text(input:MaterializedInput) -> String:
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||||
_ensure_readiness()
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if input is MaterializedSimpleInput:
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||||
var text:String = ""
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||||
for provider in _text_providers:
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||||
if provider.supports(input.input):
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||||
text = provider.get_text(input.input)
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||||
# first provider wins
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||||
break
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||||
if text == "":
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||||
pass
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||||
## push_warning("No formatter found for input ", input)
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||||
return text
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||||
|
||||
var separator = _separator_for_input(input)
|
||||
if separator == "" or input.parts.is_empty():
|
||||
return ""
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||||
|
||||
var parts:Array[String] = []
|
||||
for part in input.parts:
|
||||
parts.append(_materialized_as_text(part))
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||||
|
||||
return separator.join(parts)
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||||
|
||||
## Renders materialized input as rich text.
|
||||
func _materialized_as_richtext_async(input:MaterializedInput) -> String:
|
||||
_ensure_readiness()
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||||
if input is MaterializedSimpleInput:
|
||||
var icon:Texture2D = null
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||||
for renderer in _icon_renderers:
|
||||
if renderer.supports(input.input):
|
||||
icon = await _icon_maker.make_icon(input.input, renderer, _icon_size)
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||||
# first renderer wins
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||||
break
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||||
if icon == null:
|
||||
push_warning("No renderer found for input ", input)
|
||||
return ""
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||||
|
||||
return "[img]%s[/img]" % [icon.resource_path]
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||||
|
||||
|
||||
var separator = _separator_for_input(input)
|
||||
if separator == "" or input.parts.is_empty():
|
||||
return ""
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||||
|
||||
var parts:Array[String] = []
|
||||
for part in input.parts:
|
||||
parts.append(await _materialized_as_richtext_async(part))
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||||
|
||||
return separator.join(parts)
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||||
|
||||
|
||||
func _separator_for_input(input:MaterializedInput) -> String:
|
||||
if input is MaterializedMixedInput:
|
||||
return mixed_input_separator
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||||
elif input is MaterializedComboInput:
|
||||
return combo_input_separator
|
||||
elif input is MaterializedChordedInput:
|
||||
return chorded_input_separator
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||||
|
||||
push_error("Unknown materialized input type")
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||||
return ""
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||||
|
||||
|
||||
## Materializes action input.
|
||||
func _materialize_action_input(action:GUIDEAction) -> MaterializedInput:
|
||||
var result := MaterializedMixedInput.new()
|
||||
if action == null:
|
||||
push_warning("Trying to get inputs for a null action.")
|
||||
return result
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||||
|
||||
# get the mapping for this action
|
||||
var mapping:GUIDEActionMapping = _action_resolver.call(action)
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||||
|
||||
# if we have no mapping, well that's it, return an empty mixed input
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||||
if mapping == null:
|
||||
return result
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||||
|
||||
# collect input mappings
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||||
for input_mapping in mapping.input_mappings:
|
||||
var chorded_actions:Array[MaterializedInput] = []
|
||||
var combos:Array[MaterializedInput] = []
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||||
|
||||
for trigger in input_mapping.triggers:
|
||||
# if we have a combo trigger, materialize its input.
|
||||
if trigger is GUIDETriggerCombo:
|
||||
var combo := MaterializedComboInput.new()
|
||||
for step:GUIDETriggerComboStep in trigger.steps:
|
||||
combo.parts.append(_materialize_action_input(step.action))
|
||||
combos.append(combo)
|
||||
|
||||
# if we have a chorded action, materialize its input
|
||||
if trigger is GUIDETriggerChordedAction:
|
||||
chorded_actions.append(_materialize_action_input(trigger.action))
|
||||
|
||||
if not chorded_actions.is_empty():
|
||||
# if we have chorded action then the whole mapping is chorded.
|
||||
var chord := MaterializedChordedInput.new()
|
||||
for chorded_action in chorded_actions:
|
||||
chord.parts.append(chorded_action)
|
||||
for combo in combos:
|
||||
chord.parts.append(combo)
|
||||
if combos.is_empty():
|
||||
if input_mapping.input != null:
|
||||
chord.parts.append(_materialize_input(input_mapping.input))
|
||||
result.parts.append(chord)
|
||||
else:
|
||||
for combo in combos:
|
||||
result.parts.append(combo)
|
||||
if combos.is_empty():
|
||||
if input_mapping.input != null:
|
||||
result.parts.append(_materialize_input(input_mapping.input))
|
||||
return result
|
||||
|
||||
## Materializes direct input.
|
||||
func _materialize_input(input:GUIDEInput, materialize_actions:bool = true) -> MaterializedInput:
|
||||
if input == null:
|
||||
push_warning("Trying to materialize a null input.")
|
||||
return MaterializedMixedInput.new()
|
||||
|
||||
# if its an action input, get its parts
|
||||
if input is GUIDEInputAction:
|
||||
if materialize_actions:
|
||||
return _materialize_action_input(input.action)
|
||||
else:
|
||||
return MaterializedSimpleInput.new(input)
|
||||
|
||||
# if its a key input, split out the modifiers
|
||||
if input is GUIDEInputKey:
|
||||
var chord := MaterializedChordedInput.new()
|
||||
if input.control:
|
||||
var ctrl = GUIDEInputKey.new()
|
||||
ctrl.key = KEY_CTRL
|
||||
chord.parts.append(MaterializedSimpleInput.new(ctrl))
|
||||
if input.alt:
|
||||
var alt = GUIDEInputKey.new()
|
||||
alt.key = KEY_ALT
|
||||
chord.parts.append(MaterializedSimpleInput.new(alt))
|
||||
if input.shift:
|
||||
var shift = GUIDEInputKey.new()
|
||||
shift.key = KEY_SHIFT
|
||||
chord.parts.append(MaterializedSimpleInput.new(shift))
|
||||
if input.meta:
|
||||
var meta = GUIDEInputKey.new()
|
||||
meta.key = KEY_META
|
||||
chord.parts.append(MaterializedSimpleInput.new(meta))
|
||||
|
||||
# got no modifiers?
|
||||
if chord.parts.is_empty():
|
||||
return MaterializedSimpleInput.new(input)
|
||||
|
||||
chord.parts.append(MaterializedSimpleInput.new(input))
|
||||
return chord
|
||||
|
||||
# everything else is just a simple input
|
||||
return MaterializedSimpleInput.new(input)
|
||||
|
||||
class MaterializedInput:
|
||||
pass
|
||||
|
||||
class MaterializedSimpleInput:
|
||||
extends MaterializedInput
|
||||
var input:GUIDEInput
|
||||
|
||||
func _init(input:GUIDEInput):
|
||||
self.input = input
|
||||
|
||||
class MaterializedMixedInput:
|
||||
extends MaterializedInput
|
||||
var parts:Array[MaterializedInput] = []
|
||||
|
||||
class MaterializedChordedInput:
|
||||
extends MaterializedInput
|
||||
var parts:Array[MaterializedInput] = []
|
||||
|
||||
class MaterializedComboInput:
|
||||
extends MaterializedInput
|
||||
var parts:Array[MaterializedInput] = []
|
||||
|
||||
|
||||
## Returns the name of the associated joystick/pad of the given input.
|
||||
## If the input is no joy input or the device name cannot be determined
|
||||
## returns an empty string.
|
||||
static func _joy_name_for_input(input:GUIDEInput) -> String:
|
||||
if not input is GUIDEInputJoyBase:
|
||||
return ""
|
||||
|
||||
var joypads:Array[int] = Input.get_connected_joypads()
|
||||
var joy_index = input.joy_index
|
||||
if joy_index < 0:
|
||||
# pick the first one
|
||||
joy_index = 0
|
||||
|
||||
# We don't have such a controller, so bail out.
|
||||
if joypads.size() <= joy_index:
|
||||
return ""
|
||||
|
||||
var id = joypads[joy_index]
|
||||
return Input.get_joy_name(id)
|
1
addons/guide/ui/guide_input_formatter.gd.uid
Normal file
1
addons/guide/ui/guide_input_formatter.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://duisgvlqywtbn
|
22
addons/guide/ui/guide_text_provider.gd
Normal file
22
addons/guide/ui/guide_text_provider.gd
Normal file
@ -0,0 +1,22 @@
|
||||
## Base class for text providers. A text provider provides a textual representation
|
||||
## of an input which is displayed to the user.
|
||||
## scripts.
|
||||
@tool
|
||||
class_name GUIDETextProvider
|
||||
|
||||
## The priority of this text provider. The built-in text provider uses priority 0.
|
||||
## The smaller the number the higher the priority.
|
||||
@export var priority:int = 0
|
||||
|
||||
## Whether or not this provider can provide a text for this input.
|
||||
func supports(input:GUIDEInput) -> bool:
|
||||
return false
|
||||
|
||||
## Provides the text for the given input. Will only be called when the
|
||||
## input is supported by this text provider. Note that for key input
|
||||
## this is not supposed to look at the modifiers. This function will
|
||||
## be called separately for each modifier.
|
||||
func get_text(input:GUIDEInput) -> String:
|
||||
return "not implemented"
|
||||
|
||||
|
1
addons/guide/ui/guide_text_provider.gd.uid
Normal file
1
addons/guide/ui/guide_text_provider.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://di8xw2ysyq483
|
103
addons/guide/ui/icon_maker/icon_maker.gd
Normal file
103
addons/guide/ui/icon_maker/icon_maker.gd
Normal file
@ -0,0 +1,103 @@
|
||||
@tool
|
||||
extends Node
|
||||
|
||||
const CACHE_DIR:String = "user://_guide_cache"
|
||||
|
||||
@onready var _sub_viewport:SubViewport = %SubViewport
|
||||
@onready var _root:Node2D = %Root
|
||||
@onready var _scene_holder = %SceneHolder
|
||||
|
||||
var _pending_requests:Array[Job] = []
|
||||
var _current_request:Job = null
|
||||
var _fetch_image:bool = false
|
||||
|
||||
func _ready():
|
||||
# keep working when game is paused
|
||||
process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
# don't needlessly eat performance
|
||||
if _pending_requests.is_empty():
|
||||
set_process(false)
|
||||
|
||||
|
||||
func clear_cache():
|
||||
var files = DirAccess.get_files_at(CACHE_DIR)
|
||||
for file in files:
|
||||
DirAccess.remove_absolute(CACHE_DIR + "/" + file)
|
||||
|
||||
## Makes an icon for the given input and returns a Texture2D with the icon. Icons
|
||||
## are cached on disk so subsequent calls for the same input will be faster.
|
||||
func make_icon(input:GUIDEInput, renderer:GUIDEIconRenderer, height_px:int) -> Texture2D:
|
||||
DirAccess.make_dir_recursive_absolute(CACHE_DIR)
|
||||
var cache_key = (str(height_px) + renderer.cache_key(input)).sha256_text()
|
||||
var cache_path = "user://_guide_cache/" + cache_key + ".res"
|
||||
if ResourceLoader.exists(cache_path):
|
||||
return ResourceLoader.load(cache_path, "Texture2D")
|
||||
|
||||
var job = Job.new()
|
||||
job.height = height_px
|
||||
job.input = input
|
||||
job.renderer = renderer
|
||||
_pending_requests.append(job)
|
||||
set_process(true)
|
||||
|
||||
await job.done
|
||||
|
||||
var image_texture = ImageTexture.create_from_image(job.result)
|
||||
ResourceSaver.save(image_texture, cache_path)
|
||||
image_texture.take_over_path(cache_path)
|
||||
|
||||
return image_texture
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
if _current_request == null and _pending_requests.is_empty():
|
||||
# nothing more to do..
|
||||
set_process(false)
|
||||
return
|
||||
|
||||
# nothing in progress, so pick the next request
|
||||
if _current_request == null:
|
||||
_current_request = _pending_requests.pop_front()
|
||||
var renderer = _current_request.renderer
|
||||
_root.add_child(renderer)
|
||||
|
||||
renderer.render(_current_request.input)
|
||||
await get_tree().process_frame
|
||||
|
||||
var actual_size = renderer.get_rect().size
|
||||
var scale = float(_current_request.height) / float(actual_size.y)
|
||||
_root.scale = Vector2.ONE * scale
|
||||
_sub_viewport.size = actual_size * scale
|
||||
|
||||
_sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
|
||||
|
||||
# give the renderer some time to update itself. 3 frames seem
|
||||
# to work nicely and keep things speedy.
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
|
||||
_fetch_image = true
|
||||
return
|
||||
|
||||
# fetch the image after the renderer is done
|
||||
if _fetch_image:
|
||||
# we're done. make a copy of the viewport texture
|
||||
var image:Image = _scene_holder.texture.get_image()
|
||||
_current_request.result = image
|
||||
_current_request.done.emit()
|
||||
_current_request = null
|
||||
# remove the renderer
|
||||
_root.remove_child(_root.get_child(0))
|
||||
_sub_viewport.render_target_update_mode = SubViewport.UPDATE_DISABLED
|
||||
_fetch_image = false
|
||||
|
||||
class Job:
|
||||
signal done()
|
||||
var height:int
|
||||
var input:GUIDEInput
|
||||
var renderer:GUIDEIconRenderer
|
||||
var result:Image
|
||||
|
||||
|
1
addons/guide/ui/icon_maker/icon_maker.gd.uid
Normal file
1
addons/guide/ui/icon_maker/icon_maker.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dq6cdbdturmel
|
24
addons/guide/ui/icon_maker/icon_maker.tscn
Normal file
24
addons/guide/ui/icon_maker/icon_maker.tscn
Normal file
@ -0,0 +1,24 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://8thurteeibtu"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/guide/ui/icon_maker/icon_maker.gd" id="1_hdbjk"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_kra7t"]
|
||||
viewport_path = NodePath("SubViewport")
|
||||
|
||||
[node name="GUIDEIconMaker" type="Node2D"]
|
||||
script = ExtResource("1_hdbjk")
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transparent_bg = true
|
||||
gui_disable_input = true
|
||||
gui_snap_controls_to_pixels = false
|
||||
|
||||
[node name="Root" type="Node2D" parent="SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
scale = Vector2(0.1, 0.1)
|
||||
|
||||
[node name="SceneHolder" type="Sprite2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
texture = SubResource("ViewportTexture_kra7t")
|
176
addons/guide/ui/renderers/controllers/controller_renderer.gd
Normal file
176
addons/guide/ui/renderers/controllers/controller_renderer.gd
Normal file
@ -0,0 +1,176 @@
|
||||
@tool
|
||||
extends GUIDEIconRenderer
|
||||
|
||||
@export var controller_name_matches:Array[String] = []
|
||||
@export var a_button:Texture2D
|
||||
@export var b_button:Texture2D
|
||||
@export var x_button:Texture2D
|
||||
@export var y_button:Texture2D
|
||||
@export var left_stick:Texture2D
|
||||
@export var left_stick_click:Texture2D
|
||||
@export var right_stick:Texture2D
|
||||
@export var right_stick_click:Texture2D
|
||||
@export var left_bumper:Texture2D
|
||||
@export var right_bumper:Texture2D
|
||||
@export var left_trigger:Texture2D
|
||||
@export var right_trigger:Texture2D
|
||||
@export var dpad_up:Texture2D
|
||||
@export var dpad_left:Texture2D
|
||||
@export var dpad_right:Texture2D
|
||||
@export var dpad_down:Texture2D
|
||||
@export var start:Texture2D
|
||||
@export var misc1:Texture2D
|
||||
@export var back:Texture2D
|
||||
@export var touch_pad:Texture2D
|
||||
|
||||
|
||||
@onready var _a_button:TextureRect = %AButton
|
||||
@onready var _b_button:TextureRect = %BButton
|
||||
@onready var _x_button:TextureRect = %XButton
|
||||
@onready var _y_button:TextureRect = %YButton
|
||||
@onready var _left_stick:TextureRect = %LeftStick
|
||||
@onready var _left_stick_click:TextureRect = %LeftStickClick
|
||||
@onready var _right_stick:TextureRect = %RightStick
|
||||
@onready var _right_stick_click:TextureRect = %RightStickClick
|
||||
@onready var _left_bumper:Control = %LeftBumper
|
||||
@onready var _right_bumper:Control = %RightBumper
|
||||
@onready var _left_trigger:Control = %LeftTrigger
|
||||
@onready var _right_trigger:TextureRect = %RightTrigger
|
||||
@onready var _dpad_up:TextureRect = %DpadUp
|
||||
@onready var _dpad_left:TextureRect = %DpadLeft
|
||||
@onready var _dpad_right:TextureRect = %DpadRight
|
||||
@onready var _dpad_down:TextureRect = %DpadDown
|
||||
@onready var _start:TextureRect = %Start
|
||||
@onready var _misc1:TextureRect = %Misc1
|
||||
@onready var _back:TextureRect = %Back
|
||||
@onready var _left_right:Control = %LeftRight
|
||||
@onready var _up_down:Control = %UpDown
|
||||
@onready var _controls:Control = %Controls
|
||||
@onready var _directions:Control = %Directions
|
||||
@onready var _touch_pad:TextureRect = %TouchPad
|
||||
|
||||
|
||||
func _ready():
|
||||
super()
|
||||
_a_button.texture = a_button
|
||||
_b_button.texture = b_button
|
||||
_x_button.texture = x_button
|
||||
_y_button.texture = y_button
|
||||
_left_stick.texture = left_stick
|
||||
_left_stick_click.texture = left_stick_click
|
||||
_right_stick.texture = right_stick
|
||||
_right_stick_click.texture = right_stick_click
|
||||
_left_bumper.texture = left_bumper
|
||||
_right_bumper.texture = right_bumper
|
||||
_left_trigger.texture = left_trigger
|
||||
_right_trigger.texture = right_trigger
|
||||
_dpad_up.texture = dpad_up
|
||||
_dpad_left.texture = dpad_left
|
||||
_dpad_right.texture = dpad_right
|
||||
_dpad_down.texture = dpad_down
|
||||
_start.texture = start
|
||||
_misc1.texture = misc1
|
||||
_back.texture = back
|
||||
_touch_pad.texture = touch_pad
|
||||
|
||||
func supports(input:GUIDEInput) -> bool:
|
||||
var joy_name = GUIDEInputFormatter._joy_name_for_input(input)
|
||||
if joy_name == "":
|
||||
return false
|
||||
|
||||
# Look if the controller name matches one of the supported ones
|
||||
var haystack = joy_name.to_lower()
|
||||
for needle in controller_name_matches:
|
||||
if haystack.contains(needle.to_lower()):
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func render(input:GUIDEInput) -> void:
|
||||
for control in _controls.get_children():
|
||||
control.visible = false
|
||||
for direction in _directions.get_children():
|
||||
direction.visible = false
|
||||
_directions.visible = false
|
||||
|
||||
|
||||
if input is GUIDEInputJoyAxis1D:
|
||||
match input.axis:
|
||||
JOY_AXIS_LEFT_X:
|
||||
_left_stick.visible = true
|
||||
_show_left_right()
|
||||
JOY_AXIS_LEFT_Y:
|
||||
_left_stick.visible = true
|
||||
_show_up_down()
|
||||
JOY_AXIS_RIGHT_X:
|
||||
_right_stick.visible = true
|
||||
_show_left_right()
|
||||
JOY_AXIS_RIGHT_Y:
|
||||
_right_stick.visible = true
|
||||
_show_up_down()
|
||||
JOY_AXIS_TRIGGER_LEFT:
|
||||
_left_trigger.visible = true
|
||||
JOY_AXIS_TRIGGER_RIGHT:
|
||||
_right_trigger.visible = true
|
||||
|
||||
if input is GUIDEInputJoyAxis2D:
|
||||
# We assume that there is no input mixing horizontal and vertical
|
||||
# from different sticks into a 2D axis as this would confuse the
|
||||
# players.
|
||||
match input.x:
|
||||
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
|
||||
_left_stick.visible = true
|
||||
JOY_AXIS_RIGHT_X, JOY_AXIS_RIGHT_Y:
|
||||
_right_stick.visible = true
|
||||
|
||||
if input is GUIDEInputJoyButton:
|
||||
match input.button:
|
||||
JOY_BUTTON_A:
|
||||
_a_button.visible = true
|
||||
JOY_BUTTON_B:
|
||||
_b_button.visible = true
|
||||
JOY_BUTTON_X:
|
||||
_x_button.visible = true
|
||||
JOY_BUTTON_Y:
|
||||
_y_button.visible = true
|
||||
JOY_BUTTON_DPAD_LEFT:
|
||||
_dpad_left.visible = true
|
||||
JOY_BUTTON_DPAD_RIGHT:
|
||||
_dpad_right.visible = true
|
||||
JOY_BUTTON_DPAD_UP:
|
||||
_dpad_up.visible = true
|
||||
JOY_BUTTON_DPAD_DOWN:
|
||||
_dpad_down.visible = true
|
||||
JOY_BUTTON_LEFT_SHOULDER:
|
||||
_left_bumper.visible = true
|
||||
JOY_BUTTON_RIGHT_SHOULDER:
|
||||
_right_bumper.visible = true
|
||||
JOY_BUTTON_LEFT_STICK:
|
||||
_left_stick_click.visible = true
|
||||
JOY_BUTTON_RIGHT_STICK:
|
||||
_right_stick_click.visible = true
|
||||
JOY_BUTTON_RIGHT_STICK:
|
||||
_right_stick_click.visible = true
|
||||
JOY_BUTTON_START:
|
||||
_start.visible = true
|
||||
JOY_BUTTON_BACK:
|
||||
_back.visible = true
|
||||
JOY_BUTTON_MISC1:
|
||||
_misc1.visible = true
|
||||
JOY_BUTTON_TOUCHPAD:
|
||||
_touch_pad.visible = true
|
||||
|
||||
call("queue_sort")
|
||||
|
||||
|
||||
func _show_left_right():
|
||||
_directions.visible = true
|
||||
_left_right.visible = true
|
||||
|
||||
func _show_up_down():
|
||||
_directions.visible = true
|
||||
_up_down.visible = true
|
||||
|
||||
|
||||
func cache_key(input:GUIDEInput) -> String:
|
||||
return "7581f483-bc68-411f-98ad-dc246fd2593a" + input.to_string() + GUIDEInputFormatter._joy_name_for_input(input)
|
@ -0,0 +1 @@
|
||||
uid://cj5qd3pot17v3
|
141
addons/guide/ui/renderers/controllers/controller_renderer.tscn
Normal file
141
addons/guide/ui/renderers/controllers/controller_renderer.tscn
Normal file
@ -0,0 +1,141 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bsaylcb5ixjxk"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/guide/ui/renderers/controllers/controller_renderer.gd" id="1_yt13e"]
|
||||
[ext_resource type="Texture2D" uid="uid://bmgxqbypegjxh" path="res://addons/guide/ui/renderers/textures/arrow_horizontal.svg" id="2_nv2ob"]
|
||||
[ext_resource type="Texture2D" uid="uid://bu5nlug6uf03w" path="res://addons/guide/ui/renderers/textures/arrow_vertical.svg" id="3_ejti1"]
|
||||
|
||||
[node name="ControllerRenderer" type="MarginContainer"]
|
||||
process_mode = 3
|
||||
offset_right = 100.0
|
||||
offset_bottom = 100.0
|
||||
size_flags_horizontal = 0
|
||||
script = ExtResource("1_yt13e")
|
||||
priority = -1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
|
||||
[node name="Controls" type="MarginContainer" parent="HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(100, 100)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="AButton" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="BButton" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="XButton" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="YButton" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="LeftStick" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="LeftStickClick" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="RightStick" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="RightStickClick" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="LeftBumper" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="RightBumper" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="LeftTrigger" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="RightTrigger" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DpadUp" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DpadLeft" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DpadRight" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="DpadDown" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Start" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Misc1" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Back" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TouchPad" type="TextureRect" parent="HBoxContainer/Controls"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Directions" type="MarginContainer" parent="HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(100, 100)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="LeftRight" type="TextureRect" parent="HBoxContainer/Directions"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
texture = ExtResource("2_nv2ob")
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="UpDown" type="TextureRect" parent="HBoxContainer/Directions"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
texture = ExtResource("3_ejti1")
|
||||
stretch_mode = 5
|
BIN
addons/guide/ui/renderers/controllers/playstation/icons/PS5_Circle.png
(Stored with Git LFS)
Normal file
BIN
addons/guide/ui/renderers/controllers/playstation/icons/PS5_Circle.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://civpcnwgbu5ky"
|
||||
path="res://.godot/imported/PS5_Circle.png-991ec3d8ff387e8a1997f29928333c68.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/ui/renderers/controllers/playstation/icons/PS5_Circle.png"
|
||||
dest_files=["res://.godot/imported/PS5_Circle.png-991ec3d8ff387e8a1997f29928333c68.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
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path="res://.godot/imported/Switch_Plus.png-75c2cf5b7056a47425c210b1f60dcdc2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/ui/renderers/controllers/switch/icons/Switch_Plus.png"
|
||||
dest_files=["res://.godot/imported/Switch_Plus.png-75c2cf5b7056a47425c210b1f60dcdc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
addons/guide/ui/renderers/controllers/switch/icons/Switch_RB.png
(Stored with Git LFS)
Normal file
BIN
addons/guide/ui/renderers/controllers/switch/icons/Switch_RB.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user