feat: made sure the aspect ration fit a pixel art game and added useful addons
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m16s

This commit is contained in:
2025-06-27 15:19:12 +02:00
parent 4ec91c1277
commit 9a79715e47
550 changed files with 18812 additions and 0 deletions

View File

@ -0,0 +1,21 @@
@tool
## A trigger that activates when the input is released down. Will only emit a
## trigger event once.
class_name GUIDETriggerReleased
extends GUIDETrigger
func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
if not _is_actuated(input, value_type):
if _is_actuated(_last_value, value_type):
return GUIDETriggerState.TRIGGERED
return GUIDETriggerState.NONE
func _editor_name() -> String:
return "Released"
func _editor_description() -> String:
return "Fires once, when the input goes from actuated to not actuated. The opposite of the Pressed trigger."