feat: made sure the aspect ration fit a pixel art game and added useful addons
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2025-06-27 15:19:12 +02:00
parent 4ec91c1277
commit 9a79715e47
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@tool
@icon("not_guard.svg")
## A guard which is satisfied when the given guard is not satisfied.
class_name NotGuard
extends Guard
## The guard that should not be satisfied. When null, this guard is always satisfied.
@export var guard: Guard
func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
if guard == null:
return true
return not guard.is_satisfied(context_transition, context_state)
func get_supported_trigger_types() -> int:
if guard == null:
return StateChart.TriggerType.NONE
return guard.get_supported_trigger_types()