generated from SGDA/GodotExampleProject
feat: made sure the aspect ration fit a pixel art game and added useful addons
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89
addons/godot_state_charts/csharp/SerializedStateChart.cs
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89
addons/godot_state_charts/csharp/SerializedStateChart.cs
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// ReSharper disable once CheckNamespace
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namespace GodotStateCharts
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{
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using System;
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using Godot;
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/// <summary>
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/// C# wrapper for the SerializedStateChart Godot resource.
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/// </summary>
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public class SerializedStateChart : ResourceWrapper
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{
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private SerializedStateChart(Resource wrapped) : base(wrapped) { }
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public static SerializedStateChart Of(Resource resource)
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{
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if (resource.GetScript().As<Script>() is not GDScript gdScript
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|| !gdScript.ResourcePath.EndsWith("serialized_state_chart.gd"))
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{
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throw new ArgumentException("Given resource is not a SerializedStateChart.");
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}
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return new SerializedStateChart(resource);
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}
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public int Version
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{
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get => Wrapped.Get("version").AsInt32();
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set => Wrapped.Set("version", value);
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}
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public string Name
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{
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get => Wrapped.Get("name").AsString();
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set => Wrapped.Set("name", value);
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}
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public Godot.Collections.Dictionary ExpressionProperties
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{
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get => Wrapped.Get("expression_properties").AsGodotDictionary();
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set => Wrapped.Set("expression_properties", value);
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}
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public Godot.Collections.Array QueuedEvents
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{
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get => Wrapped.Get("queued_events").AsGodotArray();
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set => Wrapped.Set("queued_events", value);
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}
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public bool PropertyChangePending
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{
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get => Wrapped.Get("property_change_pending").AsBool();
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set => Wrapped.Set("property_change_pending", value);
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}
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public bool StateChangePending
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{
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get => Wrapped.Get("state_change_pending").AsBool();
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set => Wrapped.Set("state_change_pending", value);
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}
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public bool LockedDown
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{
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get => Wrapped.Get("locked_down").AsBool();
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set => Wrapped.Set("locked_down", value);
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}
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public Godot.Collections.Array QueuedTransitions
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{
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get => Wrapped.Get("queued_transitions").AsGodotArray();
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set => Wrapped.Set("queued_transitions", value);
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}
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public bool TransitionsProcessingActive
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{
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get => Wrapped.Get("transitions_processing_active").AsBool();
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set => Wrapped.Set("transitions_processing_active", value);
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}
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public SerializedStateChartState State
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{
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get
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{
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var stateRes = Wrapped.Get("state").As<Resource>();
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return stateRes != null ? SerializedStateChartState.Of(stateRes) : null;
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}
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set => Wrapped.Set("state", value?.Wrapped);
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}
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}
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}
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