generated from SGDA/GodotExampleProject
fix: new audio files and fixed a UX issue on intro
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@ -42,8 +42,7 @@ func _on_further_connexion_timeout() -> void:
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func _on_text_start_timeout() -> void:
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message.text = ""
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accept_button_1.visible = true
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accept_button_2.visible = true
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time_before_show_buttons.start()
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failed_audio.play()
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time_between_words.start()
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