generated from SGDA/GodotExampleProject
fix: lvl 2 progression
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@ -7,13 +7,14 @@ extends Control
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@export var credits_packed_scene : PackedScene
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@onready var background_music_player: AudioStreamPlayer = $BackgroundMusicPlayer
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@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
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var options_scene
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var credits_scene
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var sub_menu
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func load_game_scene() -> void:
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background_music_player.stop()
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audio_stream_player.stop()
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SceneLoader.load_scene(game_scene_path)
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func new_game() -> void:
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@ -76,6 +77,7 @@ func _ready() -> void:
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_add_or_hide_options()
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_add_or_hide_credits()
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_hide_new_game_if_unset()
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audio_stream_player.play()
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func _on_new_game_button_pressed() -> void:
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new_game()
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