generated from SGDA/GodotExampleProject
feat: interactibles now emit signals and are parametrable through text and ids
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@ -16,7 +16,7 @@ func _ready() -> void:
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func on_interact_triggered() -> void:
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if current_interactible == null:
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return
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SceneLoader.load_scene(current_interactible.scene_to_trigger)
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current_interactible.show_confirm()
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func _on_interactible_found(area: Area2D) -> void:
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