feat: interactibles now emit signals and are parametrable through text and ids
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 2m14s

This commit is contained in:
2025-06-28 11:04:03 +02:00
parent e59f0e9e6a
commit 5ee7b125e3
8 changed files with 113 additions and 19 deletions

View File

@ -16,7 +16,7 @@ func _ready() -> void:
func on_interact_triggered() -> void:
if current_interactible == null:
return
SceneLoader.load_scene(current_interactible.scene_to_trigger)
current_interactible.show_confirm()
func _on_interactible_found(area: Area2D) -> void: