generated from SGDA/GodotExampleProject
feat: interactibles now emit signals and are parametrable through text and ids
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@ -736,17 +736,10 @@ tile_set = SubResource("TileSet_tefeu")
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tile_map_data = PackedByteArray("AAAXAAcAAAAJAAcAAAAXAAgAAAAJAAgAAAAYAAcAAAAKAAcAAAAWAAYAAAAIAAYAAAAWAAcAAAAIAAcAAAAWAAgAAAAIAAgAAAAXAAYAAAAJAAYAAAAYAAYAAAAKAAYAAAAYAAgAAAAKAAgAAAAaAAQAAAAOAAgAAAAUAAQAAAAOAAgAAAAUAAoAAAAOAAgAAAAaAAoAAAAOAAgAAAAcAAYAAAAIAAYAAAAcAAcAAAAIAAcAAAAcAAgAAAAIAAgAAAAdAAYAAAAJAAYAAAAdAAcAAAAJAAcAAAAdAAgAAAAJAAgAAAAeAAYAAAAKAAYAAAAeAAcAAAAKAAcAAAAeAAgAAAAKAAgAAAAgAAoAAAAOAAgAAAAgAAQAAAAOAAgAAAA=")
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tile_set = SubResource("TileSet_tefeu")
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[node name="Player" parent="." instance=ExtResource("1_o5qli")]
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position = Vector2(320, 202)
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walk_speed = 100.0
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[node name="DecoOverlay" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAAXAAcAAAAJAAcAAAAXAAgAAAAJAAgAAAAYAAcAAAAKAAcAAAAWAAYAAAAIAAYAAAAWAAcAAAAIAAcAAAAWAAgAAAAIAAgAAAAXAAYAAAAJAAYAAAAYAAYAAAAKAAYAAAAYAAgAAAAKAAgAAAAaAAQAAAAOAAgAAAAUAAQAAAAOAAgAAAAUAAoAAAAOAAgAAAAaAAoAAAAOAAgAAAAcAAYAAAAIAAYAAAAcAAcAAAAIAAcAAAAcAAgAAAAIAAgAAAAdAAYAAAAJAAYAAAAdAAcAAAAJAAcAAAAdAAgAAAAJAAgAAAAeAAYAAAAKAAYAAAAeAAcAAAAKAAcAAAAeAAgAAAAKAAgAAAAgAAoAAAAOAAgAAAAgAAQAAAAOAAgAAAATAAUAAAAQAAgAAAATAAYAAAAQAAkAAAATAAcAAAAQAAgAAAATAAgAAAAQAAkAAAAaAAUAAAAQAAgAAAAaAAYAAAAQAAkAAAAaAAcAAAAQAAgAAAAaAAgAAAAQAAkAAAAgAAUAAAAQAAgAAAAgAAYAAAAQAAkAAAAgAAcAAAAQAAgAAAAgAAgAAAAQAAkAAAA=")
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tile_set = SubResource("TileSet_tefeu")
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[node name="WrongDoor" parent="." instance=ExtResource("5_tefeu")]
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position = Vector2(191, 104)
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scene_to_trigger = "uid://domqqvcqatme5"
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message = "entrer dans la poste ?"
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event = "wrong"
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[node name="Sprite2D" type="Sprite2D" parent="WrongDoor"]
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texture = ExtResource("5_tbgi4")
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@ -755,9 +748,21 @@ region_rect = Rect2(238, 170, 16, 16)
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[node name="RightDoor" parent="." instance=ExtResource("5_tefeu")]
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position = Vector2(424, 8)
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scene_to_trigger = "uid://bhhphcagggc1"
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message = "Entrer dans l'hotel ?"
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event = "right"
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[node name="Sprite2D" type="Sprite2D" parent="RightDoor"]
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texture = ExtResource("5_tbgi4")
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region_enabled = true
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region_rect = Rect2(238, 170, 16, 16)
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[node name="Player" parent="." instance=ExtResource("1_o5qli")]
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position = Vector2(320, 202)
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walk_speed = 100.0
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[node name="DecoOverlay" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAAXAAcAAAAJAAcAAAAXAAgAAAAJAAgAAAAYAAcAAAAKAAcAAAAWAAYAAAAIAAYAAAAWAAcAAAAIAAcAAAAWAAgAAAAIAAgAAAAXAAYAAAAJAAYAAAAYAAYAAAAKAAYAAAAYAAgAAAAKAAgAAAAaAAQAAAAOAAgAAAAUAAQAAAAOAAgAAAAUAAoAAAAOAAgAAAAaAAoAAAAOAAgAAAAcAAYAAAAIAAYAAAAcAAcAAAAIAAcAAAAcAAgAAAAIAAgAAAAdAAYAAAAJAAYAAAAdAAcAAAAJAAcAAAAdAAgAAAAJAAgAAAAeAAYAAAAKAAYAAAAeAAcAAAAKAAcAAAAeAAgAAAAKAAgAAAAgAAoAAAAOAAgAAAAgAAQAAAAOAAgAAAATAAUAAAAQAAgAAAATAAYAAAAQAAkAAAATAAcAAAAQAAgAAAATAAgAAAAQAAkAAAAaAAUAAAAQAAgAAAAaAAYAAAAQAAkAAAAaAAcAAAAQAAgAAAAaAAgAAAAQAAkAAAAgAAUAAAAQAAgAAAAgAAYAAAAQAAkAAAAgAAcAAAAQAAgAAAAgAAgAAAAQAAkAAAA=")
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tile_set = SubResource("TileSet_tefeu")
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[connection signal="event_triggered" from="WrongDoor" to="." method="_on_door_event_triggered"]
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[connection signal="event_triggered" from="RightDoor" to="." method="_on_door_event_triggered"]
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