generated from SGDA/GodotExampleProject
feat: interactibles now emit signals and are parametrable through text and ids
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@ -11,3 +11,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_door_event_triggered(event_id: String) -> void:
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print(event_id)
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