generated from SGDA/GodotExampleProject
feat: lvl 3 skeleton and logic
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@ -20,6 +20,18 @@ signal event_confirmed(event_id: String)
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@onready var ok_button: Button = %OkButton
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func activate() -> void:
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visible = true
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monitorable = true
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monitoring = true
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func deactivate() -> void:
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visible = false
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monitorable = false
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monitoring = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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rich_text_label.visible = false
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