feat: lvl 3 skeleton and logic
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 2m40s

This commit is contained in:
2025-06-29 09:40:40 +02:00
parent 16e0db2f9c
commit 5275d63aa9
12 changed files with 5989 additions and 109 deletions

View File

@ -20,6 +20,18 @@ signal event_confirmed(event_id: String)
@onready var ok_button: Button = %OkButton
func activate() -> void:
visible = true
monitorable = true
monitoring = true
func deactivate() -> void:
visible = false
monitorable = false
monitoring = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
rich_text_label.visible = false