generated from SGDA/GodotExampleProject
feat: THE SOUND PAIN MAN
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@ -5,6 +5,25 @@ extends Node2D
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@export var base_mode: GUIDEMappingContext
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@onready var interact: AudioStreamPlayer2D = $Player/Interact
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var is_interjection_next = false
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var current_info = 0
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@onready var vo_interjection: AudioStreamPlayer2D = $RightDoor/VOInterjection
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@onready var vo_player_1: AudioStreamPlayer2D = $RightDoor/VOPlayer1
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@onready var vo_player_2: AudioStreamPlayer2D = $RightDoor/VOPlayer2
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@onready var vo_player_3: AudioStreamPlayer2D = $RightDoor/VOPlayer3
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@onready var vo_player_4: AudioStreamPlayer2D = $RightDoor/VOPlayer4
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@onready var vo_player_5: AudioStreamPlayer2D = $RightDoor/VOPlayer5
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@onready var vo_player_6: AudioStreamPlayer2D = $RightDoor/VOPlayer6
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@onready var vo_player_7: AudioStreamPlayer2D = $RightDoor/VOPlayer7
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@onready var vo_player_8: AudioStreamPlayer2D = $RightDoor/VOPlayer8
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@onready var vo_player_9: AudioStreamPlayer2D = $RightDoor/VOPlayer9
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@onready var vo_player_10: AudioStreamPlayer2D = $RightDoor/VOPlayer10
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@onready var vo_player_11: AudioStreamPlayer2D = $RightDoor/VOPlayer11
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@onready var vo_player_12: AudioStreamPlayer2D = $RightDoor/VOPlayer12
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@onready var vo_player_13: AudioStreamPlayer2D = $RightDoor/VOPlayer13
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -17,8 +36,54 @@ func _process(delta: float) -> void:
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func _on_door_event_triggered(event_id: String) -> void:
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interact.play()
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func _on_door_event_confirmed(event_id: String) -> void:
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if event_id == "right":
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SceneLoader.load_scene(next_level)
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return
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SceneLoader.load_scene(wrong_building)
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func _on_timer_between_vo_timeout() -> void:
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if is_interjection_next:
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print("interjection")
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vo_interjection.play()
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is_interjection_next = not is_interjection_next
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return
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if current_info > 13:
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return
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print("info")
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if current_info == 0:
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vo_player_1.play()
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if current_info == 1:
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vo_player_2.play()
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if current_info == 2:
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vo_player_3.play()
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if current_info == 3:
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vo_player_4.play()
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if current_info == 4:
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vo_player_5.play()
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if current_info == 5:
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vo_player_6.play()
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if current_info == 6:
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vo_player_7.play()
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if current_info == 7:
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vo_player_8.play()
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if current_info == 8:
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vo_player_9.play()
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if current_info == 9:
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vo_player_10.play()
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if current_info == 10:
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vo_player_11.play()
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if current_info == 11:
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vo_player_12.play()
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if current_info == 12:
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vo_player_13.play()
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current_info += 1
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is_interjection_next = not is_interjection_next
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