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EGJ25/addons/maaacks_menus_template/base/scripts/pause_menu_controller.gd

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2025-06-27 23:11:54 +02:00
class_name PauseMenuController
extends Node
## Node for opening a pause menu when detecting a 'ui_cancel' event.
@export var pause_menu_packed : PackedScene
@export var focused_viewport : Viewport
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()