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EGJ25/scenes/main.tscn

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2025-06-28 10:23:35 +02:00
[gd_scene load_steps=9 format=4 uid="uid://s1cx1gvt4bed"]
2025-06-27 23:11:54 +02:00
2025-06-28 10:23:35 +02:00
[ext_resource type="Script" uid="uid://csujcot8xk1om" path="res://scenes/main.gd" id="1_0wfyh"]
2025-06-27 23:11:54 +02:00
[ext_resource type="PackedScene" uid="uid://4ye80a3tugk6" path="res://scenes/player/player.tscn" id="1_o5qli"]
2025-06-28 10:23:35 +02:00
[ext_resource type="Resource" uid="uid://7bmpcn0dxwr8" path="res://scenes/player/base.tres" id="2_sugp2"]
[ext_resource type="Texture2D" uid="uid://drf4tcw5pvffw" path="res://assets/kenney_rpg-urban-pack/Tilemap/tilemap_packed.png" id="4_jyhfs"]
[ext_resource type="Texture2D" uid="uid://dubgoja4vusil" path="res://assets/kenney_rpg-urban-pack/Tilemap/tilemap.png" id="5_tbgi4"]
[ext_resource type="PackedScene" uid="uid://cjo7jm55bkqk3" path="res://scenes/interactibles/interactible.tscn" id="5_tefeu"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tbgi4"]
texture = ExtResource("4_jyhfs")
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:0/0 = 0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:0/0 = 0
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:0/0 = 0
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0 = 0
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:0/0 = 0
21:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:0/0 = 0
22:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:0/0 = 0
24:0/0 = 0
25:0/0 = 0
26:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:1/0 = 0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:1/0 = 0
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:1/0 = 0
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:1/0 = 0
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:1/0 = 0
24:1/0 = 0
25:1/0 = 0
26:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:2/0 = 0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:2/0 = 0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:2/0 = 0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:2/0 = 0
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:2/0 = 0
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:2/0 = 0
24:2/0 = 0
25:2/0 = 0
26:2/0 = 0
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:3/0 = 0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:3/0 = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:3/0 = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:3/0 = 0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:3/0 = 0
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:3/0 = 0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:3/0 = 0
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:3/0 = 0
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:3/0 = 0
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:3/0 = 0
24:3/0 = 0
25:3/0 = 0
26:3/0 = 0
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:4/0 = 0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:4/0 = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:4/0 = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:4/0 = 0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:4/0 = 0
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:4/0 = 0
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:4/0 = 0
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:4/0 = 0
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:4/0 = 0
22:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:4/0 = 0
24:4/0 = 0
25:4/0 = 0
26:4/0 = 0
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0 = 0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:5/0 = 0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:5/0 = 0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:5/0 = 0
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:5/0 = 0
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:5/0 = 0
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:5/0 = 0
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:5/0 = 0
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:5/0 = 0
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:5/0 = 0
22:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:5/0 = 0
24:5/0 = 0
25:5/0 = 0
26:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:6/0 = 0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:6/0 = 0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:6/0 = 0
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:6/0 = 0
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:6/0 = 0
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:6/0 = 0
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:6/0 = 0
20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:6/0 = 0
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:6/0 = 0
22:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:6/0 = 0
24:6/0 = 0
25:6/0 = 0
26:6/0 = 0
0:7/0 = 0
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 4, 8, -4, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 4, 8, -4, 8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 4, 8, -4, 8)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 4, 8, -4, 8)
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:7/0 = 0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:7/0 = 0
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:7/0 = 0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:7/0 = 0
18:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:7/0 = 0
19:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:7/0 = 0
20:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:7/0 = 0
21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:7/0 = 0
22:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:7/0 = 0
24:7/0 = 0
25:7/0 = 0
26:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
6:8/0 = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 4, 8, -4, 8)
8:8/0 = 0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:8/0 = 0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:8/0 = 0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:8/0 = 0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:8/0 = 0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:8/0 = 0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:8/0 = 0
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:8/0 = 0
17:8/0 = 0
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, 0, 4, 0, 3.21498, 8, 4, 8, -4, 8)
18:8/0 = 0
19:8/0 = 0
20:8/0 = 0
21:8/0 = 0
21:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:8/0 = 0
22:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:8/0 = 0
24:8/0 = 0
25:8/0 = 0
26:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
17:9/0 = 0
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
18:9/0 = 0
18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:9/0 = 0
19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:9/0 = 0
20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
21:9/0 = 0
21:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:9/0 = 0
22:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:9/0 = 0
24:9/0 = 0
25:9/0 = 0
26:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
17:10/0 = 0
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
18:10/0 = 0
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 0, 8, 0)
19:10/0 = 0
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, -8, -8, -8, -8, 0, -4, 0, -4, 8, 4, 8)
20:10/0 = 0
20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 0, -4, 0)
21:10/0 = 0
21:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
22:10/0 = 0
22:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:10/0 = 0
24:10/0 = 0
25:10/0 = 0
26:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
19:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:11/0 = 0
21:11/0 = 0
21:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:11/0 = 0
22:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
26:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 8, -4, 8)
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
17:12/0 = 0
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
18:12/0 = 0
18:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 8, 8, 8)
19:12/0 = 0
19:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:12/0 = 0
20:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 8, -4, 8)
21:12/0 = 0
21:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:12/0 = 0
22:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:12/0 = 0
24:12/0 = 0
25:12/0 = 0
26:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -4, 4, -4, 4, 8, -4, 8)
4:13/0 = 0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0 = 0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
16:13/0 = 0
16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
17:13/0 = 0
17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, -4, 0, -4, 8, 4, 8)
18:13/0 = 0
18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 4, -8, 4, 0, 8, 0)
19:13/0 = 0
19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, 0, 8, 0, 8, -8, -8, -8, -8, 0, -4, 0, -4, 8, 4, 8)
20:13/0 = 0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, -8, -8, -8, 0, -4, 0)
21:13/0 = 0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
22:13/0 = 0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 4, -8, 4, 8, -4, 8)
23:13/0 = 0
24:13/0 = 0
25:13/0 = 0
26:13/0 = 0
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
3:14/0 = 0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -4, 8, -4, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
8:14/0 = 0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0 = 0
12:14/0 = 0
13:14/0 = 0
14:14/0 = 0
15:14/0 = 0
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 4, 8, 4, 8, 8, 0, 8)
16:14/0 = 0
16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 0, 4, 0, 8, -8, 8)
17:14/0 = 0
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
18:14/0 = 0
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 4, 8, 4, 8, 8, 0, 8)
19:14/0 = 0
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 0, 4, 0, 8, -8, 8)
20:14/0 = 0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
21:14/0 = 0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
22:14/0 = 0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
23:14/0 = 0
24:14/0 = 0
25:14/0 = 0
26:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
11:15/0 = 0
12:15/0 = 0
13:15/0 = 0
14:15/0 = 0
15:15/0 = 0
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
16:15/0 = 0
16:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
17:15/0 = 0
17:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:15/0 = 0
18:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
19:15/0 = 0
19:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
20:15/0 = 0
20:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:15/0 = 0
21:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:15/0 = 0
22:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:15/0 = 0
24:15/0 = 0
25:15/0 = 0
26:15/0 = 0
0:16/0 = 0
1:16/0 = 0
2:16/0 = 0
3:16/0 = 0
4:16/0 = 0
5:16/0 = 0
6:16/0 = 0
7:16/0 = 0
8:16/0 = 0
9:16/0 = 0
10:16/0 = 0
11:16/0 = 0
12:16/0 = 0
13:16/0 = 0
14:16/0 = 0
15:16/0 = 0
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 4, 8, 4, 8, 8, 0, 8)
16:16/0 = 0
16:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 0, 4, 0, 8, -8, 8)
17:16/0 = 0
17:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
18:16/0 = 0
18:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 4, 8, 4, 8, 8, 0, 8)
19:16/0 = 0
19:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 0, 4, 0, 8, -8, 8)
20:16/0 = 0
20:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 4, 8, 4, 8, 8, -8, 8)
21:16/0 = 0
21:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
22:16/0 = 0
22:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
23:16/0 = 0
24:16/0 = 0
25:16/0 = 0
26:16/0 = 0
0:17/0 = 0
1:17/0 = 0
2:17/0 = 0
3:17/0 = 0
4:17/0 = 0
5:17/0 = 0
6:17/0 = 0
7:17/0 = 0
8:17/0 = 0
9:17/0 = 0
10:17/0 = 0
11:17/0 = 0
12:17/0 = 0
13:17/0 = 0
14:17/0 = 0
15:17/0 = 0
15:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
16:17/0 = 0
16:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
17:17/0 = 0
17:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:17/0 = 0
18:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
19:17/0 = 0
19:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
20:17/0 = 0
20:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:17/0 = 0
21:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-4, -8, 8, -8, 8, 8, -4, 8)
22:17/0 = 0
22:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 4, -8, 4, 8, -8, 8)
23:17/0 = 0
24:17/0 = 0
25:17/0 = 0
26:17/0 = 0
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physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_tbgi4")
2025-06-27 23:11:54 +02:00
[node name="Main" type="Node2D"]
2025-06-28 10:23:35 +02:00
script = ExtResource("1_0wfyh")
base_mode = ExtResource("2_sugp2")
[node name="Background" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("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
tile_set = SubResource("TileSet_tefeu")
[node name="Buildings" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_tefeu")
[node name="Deco" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAAXAAcAAAAJAAcAAAAXAAgAAAAJAAgAAAAYAAcAAAAKAAcAAAAWAAYAAAAIAAYAAAAWAAcAAAAIAAcAAAAWAAgAAAAIAAgAAAAXAAYAAAAJAAYAAAAYAAYAAAAKAAYAAAAYAAgAAAAKAAgAAAAcAAYAAAAIAAYAAAAcAAcAAAAIAAcAAAAcAAgAAAAIAAgAAAAdAAYAAAAJAAYAAAAdAAcAAAAJAAcAAAAdAAgAAAAJAAgAAAAeAAYAAAAKAAYAAAAeAAcAAAAKAAcAAAAeAAgAAAAKAAgAAAATAAsAAAAOAAgAAAAaAAsAAAAOAAgAAAAhAAsAAAAOAAgAAAAhAAMAAAAOAAgAAAAaAAMAAAAOAAgAAAATAAMAAAAOAAgAAAA=")
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tile_set = SubResource("TileSet_tefeu")
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[node name="WrongDoor" parent="." instance=ExtResource("5_tefeu")]
position = Vector2(191, 104)
message = "entrer dans la poste ?"
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interact_text = "porte"
event = "wrong"
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[node name="Sprite2D" type="Sprite2D" parent="WrongDoor"]
texture = ExtResource("5_tbgi4")
region_enabled = true
region_rect = Rect2(238, 170, 16, 16)
[node name="RightDoor" parent="." instance=ExtResource("5_tefeu")]
position = Vector2(424, 8)
message = "Entrer dans l'hotel ?"
event = "right"
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[node name="Sprite2D" type="Sprite2D" parent="RightDoor"]
texture = ExtResource("5_tbgi4")
region_enabled = true
region_rect = Rect2(238, 170, 16, 16)
[node name="Player" parent="." instance=ExtResource("1_o5qli")]
position = Vector2(320, 202)
walk_speed = 100.0
[node name="DecoOverlay" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAAXAAcAAAAJAAcAAAAXAAgAAAAJAAgAAAAYAAcAAAAKAAcAAAAWAAYAAAAIAAYAAAAWAAcAAAAIAAcAAAAWAAgAAAAIAAgAAAAXAAYAAAAJAAYAAAAYAAYAAAAKAAYAAAAYAAgAAAAKAAgAAAAcAAYAAAAIAAYAAAAcAAcAAAAIAAcAAAAcAAgAAAAIAAgAAAAdAAYAAAAJAAYAAAAdAAcAAAAJAAcAAAAdAAgAAAAJAAgAAAAeAAYAAAAKAAYAAAAeAAcAAAAKAAcAAAAeAAgAAAAKAAgAAAAaAAYAAAAQAAgAAAATAAYAAAAQAAgAAAATAAcAAAAQAAkAAAAaAAcAAAAQAAkAAAAhAAYAAAAQAAgAAAAhAAcAAAAQAAkAAAA=")
tile_set = SubResource("TileSet_tefeu")
[connection signal="event_triggered" from="WrongDoor" to="." method="_on_door_event_triggered"]
[connection signal="event_triggered" from="RightDoor" to="." method="_on_door_event_triggered"]