generated from SGDA/GodotExampleProject
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
|
// ReSharper disable once CheckNamespace
|
||
|
namespace GodotStateCharts
|
||
|
{
|
||
|
using Godot;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Base class for all wrapper classes for Godot Resource types. Provides common functionality. Not to be used directly.
|
||
|
/// </summary>
|
||
|
public abstract class ResourceWrapper
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The wrapped resource. Useful for you need to access the underlying resource directly,
|
||
|
/// e.g. for serialization.
|
||
|
/// </summary>
|
||
|
public readonly Resource Wrapped;
|
||
|
|
||
|
protected ResourceWrapper(Resource wrapped)
|
||
|
{
|
||
|
Wrapped = wrapped;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Allows to call methods on the wrapped resource deferred.
|
||
|
/// </summary>
|
||
|
public Variant CallDeferred(string method, params Variant[] args)
|
||
|
{
|
||
|
return Wrapped.CallDeferred(method, args);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Allows to call methods on the wrapped resource.
|
||
|
/// </summary>
|
||
|
public Variant Call(string method, params Variant[] args)
|
||
|
{
|
||
|
return Wrapped.Call(method, args);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|