generated from SGDA/GodotExampleProject
22 lines
720 B
GDScript3
22 lines
720 B
GDScript3
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## Removes and frees all children of a node.
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static func clear(node:Node):
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if not is_instance_valid(node):
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return
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for child in node.get_children():
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node.remove_child(child)
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child.queue_free()
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## Checks if the given resource is an inline resource. If so, returns a shallow copy,
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## otherwise returns the resource. If the resource is null, returns null.
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static func duplicate_if_inline(resource:Resource) -> Resource:
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if is_inline(resource):
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return resource.duplicate()
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return resource
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## Checks if the given resource is an inline resource.
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static func is_inline(resource:Resource) -> bool:
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if resource == null:
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return false
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return resource.resource_path.contains("::") or resource.resource_path == ""
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