generated from SGDA/GodotExampleProject
22 lines
635 B
GDScript3
22 lines
635 B
GDScript3
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@tool
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## A trigger that activates when the input is released down. Will only emit a
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## trigger event once.
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class_name GUIDETriggerReleased
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extends GUIDETrigger
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func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
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if not _is_actuated(input, value_type):
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if _is_actuated(_last_value, value_type):
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return GUIDETriggerState.TRIGGERED
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return GUIDETriggerState.NONE
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func _editor_name() -> String:
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return "Released"
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func _editor_description() -> String:
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return "Fires once, when the input goes from actuated to not actuated. The opposite of the Pressed trigger."
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